return room == room_dw_fcastle_top_entrance || room == room_dw_fcastle_final_save || room == room_dw_post_flowery_battle || instance_exists(obj_dw_fcastle_seth_encounter) || instance_exists(obj_dw_fcastle_yellowblue) || instance_exists(obj_dw_fcastle_top_staircase_1) || instance_exists(obj_dw_fcastle_top_staircase_2) || instance_exists(obj_dw_fcastle_ultradash) || instance_exists(obj_dw_fcastle_green_checkpoint) || instance_exists(obj_dw_fcastle_top_ascent) || instance_exists(obj_dw_fcastle_top_challenge) || instance_exists(obj_dw_fcastle_top_descent) || instance_exists(obj_dw_dogplatforming) || instance_exists(obj_dw_fcastle_orange_gauntlet) || instance_exists(obj_dw_fcastle_flowery) || instance_exists(obj_dw_flowery_tree);
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