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gml_GlobalScript_scr_use_unhappy_sprites

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function 
scr_use_unhappy_sprites
scr_use_unhappy_sprites

function
scr_use_unhappy_sprites()
{ return room == room_dw_fcastle_top_entrance || room == room_dw_fcastle_final_save || room == room_dw_post_flowery_battle || instance_exists(obj_dw_fcastle_seth_encounter) || instance_exists(obj_dw_fcastle_yellowblue) || instance_exists(obj_dw_fcastle_top_staircase_1) || instance_exists(obj_dw_fcastle_top_staircase_2) || instance_exists(obj_dw_fcastle_ultradash) || instance_exists(obj_dw_fcastle_green_checkpoint) || instance_exists(obj_dw_fcastle_top_ascent) || instance_exists(obj_dw_fcastle_top_challenge) || instance_exists(obj_dw_fcastle_top_descent) || instance_exists(obj_dw_dogplatforming) || instance_exists(obj_dw_fcastle_orange_gauntlet) || instance_exists(obj_dw_fcastle_flowery) || instance_exists(obj_dw_flowery_tree); }
()
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{
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    return room == room_dw_fcastle_top_entrance || room == room_dw_fcastle_final_save || room == room_dw_post_flowery_battle || instance_exists(obj_dw_fcastle_seth_encounter) || instance_exists(obj_dw_fcastle_yellowblue) || instance_exists(obj_dw_fcastle_top_staircase_1) || instance_exists(obj_dw_fcastle_top_staircase_2) || instance_exists(obj_dw_fcastle_ultradash) || instance_exists(obj_dw_fcastle_green_checkpoint) || instance_exists(obj_dw_fcastle_top_ascent) || instance_exists(obj_dw_fcastle_top_challenge) || instance_exists(obj_dw_fcastle_top_descent) || instance_exists(obj_dw_dogplatforming) || instance_exists(obj_dw_fcastle_orange_gauntlet) || instance_exists(obj_dw_fcastle_flowery) || instance_exists(obj_dw_flowery_tree);
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}