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1
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function scr_setnpclogicscr_setnpclogic
function scr_setnpclogic(arg0, arg1, arg2)
{
if (arg0 == -4)
{
scr_debug_print("Failed to add NPC logic");
exit;
}
if (arg0.marker.sprite_index == spr_debug_40x40)
arg0.marker.visible = 0;
with (instance_create(0, 0, obj_npc_wrapper))
{
if (variable_struct_exists(arg1, "animspeed"))
animspeed = arg1.animspeed;
if (variable_struct_exists(arg1, "typer"))
typer = arg1.typer;
if (variable_struct_exists(arg1, "alwaysanimate"))
alwaysanimate = arg1.alwaysanimate;
npc = arg0;
if (!variable_instance_exists(npc.id, "dialogue_side"))
npc.dialogue_side = -1;
setdialogue = arg2;
choices = [];
for (var i = 3; i < argument_count; i++)
array_push(choices, argument[i]);
}
} (arg0, arg1, arg2)
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2
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{
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3
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if (arg0 == -4)
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4
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{
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5
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scr_debug_printscr_debug_print
function scr_debug_print()
{
if (!scr_debug())
exit;
}
function scr_debug_clear_all()
{
} ("Failed to add NPC logic");
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6
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exit;
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7
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}
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8
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if (arg0.marker.sprite_index == spr_debug_40x40)
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9
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arg0.marker.visible = 0;
|
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10
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with (instance_create(0, 0, obj_npc_wrapper))
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11
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{
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12
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if (variable_struct_exists(arg1, "animspeed"))
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13
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animspeed = arg1.animspeed;
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14
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if (variable_struct_exists(arg1, "typer"))
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15
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typer = arg1.typer;
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16
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if (variable_struct_exists(arg1, "alwaysanimate"))
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17
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alwaysanimate = arg1.alwaysanimate;
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18
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npc = arg0;
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19
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if (!variable_instance_exists(npc.id, "dialogue_side"))
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20
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npc.dialogue_side = -1;
|
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21
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setdialogue = arg2;
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22
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choices = [];
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23
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for (var i = 3; i < argument_count; i++)
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24
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array_push(choices, argument[i]);
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25
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}
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26
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}
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