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1
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function scr_plat_vfxscr_plat_vfx
function scr_plat_vfx(arg0)
{
var _vfx = instance_create_depth(x, y, depth, obj_plat_vfx);
_vfx.sprite_index = arg0;
return _vfx;
}
function scr_vfx_above(arg0)
{
var _vfx = instance_create_depth(x, y, depth - 1, obj_plat_vfx);
_vfx.sprite_index = arg0;
return _vfx;
}
function scr_plat_vfx_ringhit(arg0, arg1, arg2, arg3)
{
scr_make_ripple(arg0, arg1, 80, arg3, 280, 2, 20, depth, 0, 0, 0, 1, 0.8);
scr_make_ripple(arg0, arg1, 120, arg3, 480, 2, 15, depth, 0, 0, 0, 1, 0.8);
scr_make_ripple(arg0, arg1, 160, arg3, 680, 2, 10, depth, 0, 0, 0, 1, 0.8);
repeat (7)
{
with (instance_create(arg0, arg1, obj_animation))
{
sprite_index = spr_plat_impact_splash;
direction = random_range(0, 360);
speed = random_range(3, 12);
friction = 0.8;
image_speed = 0.3;
image_angle = direction;
scr_darksize();
image_blend = arg3;
}
}
} (arg0)
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2
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{
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3
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var _vfx = instance_create_depth(x, y, depth, obj_plat_vfx);
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4
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_vfx.sprite_index = arg0;
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5
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return _vfx;
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6
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}
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7
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8
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function scr_vfx_above(arg0)
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9
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{
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10
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var _vfx = instance_create_depth(x, y, depth - 1, obj_plat_vfx);
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11
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_vfx.sprite_index = arg0;
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12
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return _vfx;
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13
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}
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14
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15
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function scr_plat_vfx_ringhit(arg0, arg1, arg2, arg3)
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16
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{
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17
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scr_make_ripplescr_make_ripple
function scr_make_ripple(arg0, arg1, arg2 = 60, arg3 = 16159050, arg4 = 160, arg5 = 1, arg6 = 15, arg7 = 1999000, arg8 = 0, arg9 = 0, arg10 = 0.1, arg11 = 0, arg12 = 1, arg13 = 0, arg14 = 0, arg15 = true)
{
var _ripple = -4;
var _found = false;
if (instance_exists(obj_ripples))
{
with (obj_ripples)
{
if (depth == arg7)
{
_found = true;
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
}
if (!_found)
{
with (instance_create_depth(0, 0, arg7, obj_ripples))
{
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
return _ripple;
} (arg0, arg1, 80, arg3, 280, 2, 20, depth, 0, 0, 0, 1, 0.8);
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18
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scr_make_ripplescr_make_ripple
function scr_make_ripple(arg0, arg1, arg2 = 60, arg3 = 16159050, arg4 = 160, arg5 = 1, arg6 = 15, arg7 = 1999000, arg8 = 0, arg9 = 0, arg10 = 0.1, arg11 = 0, arg12 = 1, arg13 = 0, arg14 = 0, arg15 = true)
{
var _ripple = -4;
var _found = false;
if (instance_exists(obj_ripples))
{
with (obj_ripples)
{
if (depth == arg7)
{
_found = true;
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
}
if (!_found)
{
with (instance_create_depth(0, 0, arg7, obj_ripples))
{
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
return _ripple;
} (arg0, arg1, 120, arg3, 480, 2, 15, depth, 0, 0, 0, 1, 0.8);
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19
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scr_make_ripplescr_make_ripple
function scr_make_ripple(arg0, arg1, arg2 = 60, arg3 = 16159050, arg4 = 160, arg5 = 1, arg6 = 15, arg7 = 1999000, arg8 = 0, arg9 = 0, arg10 = 0.1, arg11 = 0, arg12 = 1, arg13 = 0, arg14 = 0, arg15 = true)
{
var _ripple = -4;
var _found = false;
if (instance_exists(obj_ripples))
{
with (obj_ripples)
{
if (depth == arg7)
{
_found = true;
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
}
if (!_found)
{
with (instance_create_depth(0, 0, arg7, obj_ripples))
{
_ripple = MakeRipple(arg0, arg1, arg4, arg5, arg6, arg3, arg8, arg9, arg10, arg2, arg11, arg12, arg13, arg14, arg15);
blend = arg13;
}
}
return _ripple;
} (arg0, arg1, 160, arg3, 680, 2, 10, depth, 0, 0, 0, 1, 0.8);
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20
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repeat (7)
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21
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{
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22
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with (instance_create(arg0, arg1, obj_animation))
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23
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{
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24
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sprite_index = spr_plat_impact_splash;
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25
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direction = random_range(0, 360);
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26
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speed = random_range(3, 12);
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27
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friction = 0.8;
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28
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image_speed = 0.3;
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29
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image_angle = direction;
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30
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scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} ();
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31
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image_blend = arg3;
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32
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}
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33
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}
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34
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}
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