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1
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function scr_plat_encounterscr_plat_encounter
function scr_plat_encounter(arg0, arg1 = -1, arg2 = false)
{
with (obj_plat_game)
paused = true;
if (!instance_exists(obj_mainchara))
{
with (obj_plat_player)
{
var mc = instance_create(x, y, obj_mainchara);
mc.sprite_index = sprite_index;
mc.image_index = image_index;
mc.image_speed = 0;
mc.cutscene = 1;
mc.fun = 1;
mc.depth = depth;
}
}
with (obj_plat_player)
instance_destroy();
with (obj_plat_follower)
{
restore_default_behavior();
with (back_marker)
scr_doom(self, 30).respects_platmode = false;
var cp = instance_create(x, y, obj_caterpillarchara);
with (cp)
{
depth = other.depth;
name = other.name;
initialize();
x = other.x;
y = other.y;
sprite_index = other.sprite_index;
image_index = other.image_index;
image_speed = 0;
fun = 1;
follow = 0;
var after_sprite = sprite_index;
if (name == "ralsei")
{
after_sprite = 4371;
parent = obj_mainchara;
target = 24;
global.cinstance[1] = id;
}
else
{
after_sprite = 8042;
parent = obj_mainchara;
global.cinstance[0] = id;
}
image_xscale = other.image_xscale;
encounter_return_offset = [after_sprite, sprite_xoffset, sprite_yoffset, 2];
}
instance_destroy();
}
if (is_array(arg0))
{
for (var i = 0; i < array_length(arg0); i++)
{
with (arg0[i])
{
newme = instance_create(x, y, obj_testoverworldenemy);
newme.image_xscale = image_xscale;
newme.image_yscale = image_yscale;
newme.sprite_index = touchsprite;
newme.touchsprite = touchsprite;
newme.slidesprite = sprite_index;
newme.depth = depth;
newme.silent = arg2;
newme.eraser = false;
newme.washit = false;
newme.whichmonster = whichmonster;
newme.platmode = true;
if (i == 0)
{
if (arg1 > 0)
global.flag[54 encounter_pointer] = arg1;
global.flag[55 enemy_x] = x;
global.flag[56 enemy_y] = y;
global.encounterno = myencounter;
with (newme)
event_user(0);
}
}
}
}
else
{
with (arg0)
{
if (arg1 > 0)
global.flag[54 encounter_pointer] = arg1;
global.flag[55 enemy_x] = x;
global.flag[56 enemy_y] = y;
newme = instance_create(x, y, obj_testoverworldenemy);
newme.image_xscale = image_xscale;
newme.image_yscale = image_yscale;
newme.sprite_index = touchsprite;
newme.touchsprite = touchsprite;
newme.slidesprite = sprite_index;
... (arg0, arg1 = -1, arg2 = false)
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2
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{
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3
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with (obj_plat_game)
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4
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paused = true;
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5
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if (!instance_exists(obj_mainchara))
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6
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{
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7
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with (obj_plat_player)
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8
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{
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9
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var mc = instance_create(x, y, obj_mainchara);
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10
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mc.sprite_index = sprite_index;
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11
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mc.image_index = image_index;
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12
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mc.image_speed = 0;
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13
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mc.cutscene = 1;
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14
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mc.fun = 1;
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15
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mc.depth = depth;
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16
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}
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17
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}
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18
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with (obj_plat_player)
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19
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instance_destroy();
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20
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with (obj_plat_follower)
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21
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{
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22
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restore_default_behavior();
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23
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with (back_marker)
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24
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scr_doomscr_doom
function scr_doom(arg0, arg1)
{
var _doom = instance_create_depth(0, 0, 0, obj_doom);
with (_doom)
{
alarm[0]
target = arg0;
}
return _doom;
} (self, 30).respects_platmode = false;
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25
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var cp = instance_create(x, y, obj_caterpillarchara);
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26
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with (cp)
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27
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{
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28
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depth = other.depth;
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29
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name = other.name;
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30
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initialize();
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31
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x = other.x;
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32
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y = other.y;
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33
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sprite_index = other.sprite_index;
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34
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image_index = other.image_index;
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35
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image_speed = 0;
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36
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fun = 1;
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37
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follow = 0;
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38
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var after_sprite = sprite_index;
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39
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if (name == "ralsei")
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40
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{
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41
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after_sprite = 4371;
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42
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parent = obj_mainchara;
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43
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target = 24;
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44
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global.cinstance[1] = id;
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45
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}
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46
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else
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47
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{
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48
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after_sprite = 8042;
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49
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parent = obj_mainchara;
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50
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global.cinstance[0] = id;
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51
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}
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52
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image_xscale = other.image_xscale;
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53
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encounter_return_offset = [after_sprite, sprite_xoffset, sprite_yoffset, 2];
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54
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}
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55
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instance_destroy();
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56
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}
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57
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if (is_array(arg0))
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58
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{
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59
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for (var i = 0; i < array_length(arg0); i++)
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60
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{
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61
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with (arg0[i])
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62
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{
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63
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newme = instance_create(x, y, obj_testoverworldenemy);
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64
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newme.image_xscale = image_xscale;
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65
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newme.image_yscale = image_yscale;
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66
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newme.sprite_index = touchsprite;
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67
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newme.touchsprite = touchsprite;
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68
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newme.slidesprite = sprite_index;
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69
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newme.depth = depth;
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70
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newme.silent = arg2;
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71
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newme.eraser = false;
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72
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newme.washit = false;
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73
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newme.whichmonster = whichmonster;
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74
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newme.platmode = true;
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75
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if (i == 0)
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76
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{
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77
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if (arg1 > 0)
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78
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global.flag[54 encounter_pointer] = arg1;
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79
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global.flag[55 enemy_x] = x;
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80
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global.flag[56 enemy_y] = y;
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81
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global.encounterno = myencounter;
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82
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with (newme)
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83
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event_user(0);
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84
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}
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85
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}
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86
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}
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87
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}
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88
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else
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89
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{
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90
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with (arg0)
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91
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{
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92
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if (arg1 > 0)
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93
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global.flag[54 encounter_pointer] = arg1;
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94
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global.flag[55 enemy_x] = x;
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95
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global.flag[56 enemy_y] = y;
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96
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newme = instance_create(x, y, obj_testoverworldenemy);
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97
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newme.image_xscale = image_xscale;
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98
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newme.image_yscale = image_yscale;
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99
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newme.sprite_index = touchsprite;
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100
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newme.touchsprite = touchsprite;
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101
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newme.slidesprite = sprite_index;
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102
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newme.depth = depth;
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103
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newme.silent = arg2;
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104
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newme.eraser = false;
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105
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newme.washit = false;
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106
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newme.whichmonster = whichmonster;
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107
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newme.platmode = true;
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108
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with (newme)
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109
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event_user(0);
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110
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global.encounterno = myencounter;
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111
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return newme;
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112
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}
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113
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}
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114
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}
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