Deltarune (Chapter 5) script viewer

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gml_GlobalScript_scr_litemdesc

(view raw script w/o annotations or w/e)
1
function 
scr_litemdesc
scr_litemdesc

function
scr_litemdesc(arg0)
{ if (scr_sideb_active() && arg0 != 20) {
scr_speaker("no_name");
scr_text(1455);
exit; } global.msg[0] = stringsetloc(
* Your eyesight became blurry.Wait for inputClose Message
"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0"
);
switch (arg0) { case 0: global.msg[0] = stringsetloc(
* Your heartbeat quickened.Wait for inputClose Message
"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0"
);
break; case 1: global.msg[0] = stringsetloc(
* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message
"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0"
);
break; case 2: global.msg[0] = stringsetloc(
* "Pencil" - Weapon 1 AT
* Mightier than a sword?
* Maybe equal at best.Wait for inputClose Message
"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0"
);
break; case 3: global.msg[0] = stringsetloc(
* "Bandage" - Heals 10 HP
* It has cartoon characters on it.Wait for inputClose Message
"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0"
);
break; case 4: global.msg[0] = stringsetloc(
* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input
"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0"
);
global.msg[1] = stringsetloc(
* Perhaps it could be offered to someone.Wait for inputClose Message
"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0"
);
break; case 5: global.msg[0] = stringsetloc(
* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message
"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0"
);
if (
scr_itemcheck(1))
{ global.msg[0] = stringsetloc(
* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input
"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0"
);
global.msg[1] = stringsetloc(
* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message
"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0"
);
} break; case 6: global.msg[0] = stringsetloc(
* "Halloween Pencil" - Weapon 1 AT
* Orange with black bats on it.Wait for inputClose Message
"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0"
);
break; case 7: global.msg[0] = stringsetloc(
* "Lucky Pencil" - Weapon 1 AT
* Covered in green clovers and rainbows.Wait for inputClose Message
"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0"
);
break; case 8: global.msg[0] = stringsetloc(
* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message
"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0"
);
break; case 9: global.msg[0] = stringsetloc(
* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message
"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0"
);
break; case 10: global.msg[0] = stringsetloc(
* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message
"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0"
);
break; case 11: global.msg[0] = stringsetloc(
* There is a small shard of something in your pocket.Wait for input
"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0"
);
global.msg[1] = stringsetloc(
* It feels like glass, but...Wait for inputClose Message
"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0"
);
break; case 12: global.msg[0] = stringsetloc(
* "Eraser" - Weapon 1 AT
* Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message
"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0"
);
break; case 13: global.msg[0] = stringsetloc(
* "Mechanical Pencil" - 1 AT
* It's tempting to click it repeatedly.Wait for inputClose Message
"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0"
);
break; case 14: global.msg[0] = stringsetloc(
* "Wristwatch" - Armor 1 DF
* Maybe an expensive antique.
* Stuck before half past noon.Wait for inputClose Message
"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0"
);
break; case 15: global.msg[0] = stringsetloc(
* "Holiday Pencil" - 1 AT
* A festive candycane pencil.
* Do not eat.Wait for inputClose Message
"* \"Holiday Pencil\" - 1 AT&* A festive candycane pencil.&* Do not eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_59_0"
);
break; case 16: global.msg[0] = stringsetloc(
* "CactusNeedle" - 2 AT
* Ouch! ... It's somewhat sentimental in a way.Wait for inputClose Message
"* \"CactusNeedle\" - 2 AT&* Ouch! ... It's somewhat sentimental in a way./%", "scr_litemdesc_slash_scr_litemdesc_gml_62_0"
);
break; case 17: global.msg[0] = stringsetloc(
* "BlackShard" - A small chip of extremely hard glass.
* Oddly,Delay 11 it's nearly opaque.Wait for inputClose Message
"* \"BlackShard\" - A small chip of extremely hard glass.&* Oddly^1, it's nearly opaque./%", "scr_litemdesc_slash_scr_litemdesc_gml_65_0"
);
break; case 18: global.msg[0] = stringsetloc(
* "QuillPen" - 1 AT
* A pen fashioned from a white feather.Wait for inputClose Message
"* \"QuillPen\" - 1 AT&* A pen fashioned from a white feather./%", "scr_litemdesc_slash_scr_litemdesc_gml_68_0"
);
break; case 19: global.msg[0] = stringsetloc(
* "Honey Toast" - A food that a parent could eat.Wait for inputClose Message
"* \"Honey Toast\" - A food that a parent could eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_71_0"
);
break; case 20: global.msg[0] = stringsetloc(
* "Bread" - A loaf of bread.Delay 11 Tends to leave crumbs wherever it goes.Wait for inputClose Message
"* \"Bread\" - A loaf of bread^1. Tends to leave crumbs wherever it goes./%", "scr_litemdesc_slash_scr_litemdesc_gml_74_0"
);
break; case 21: global.msg[0] = stringsetloc(
* "Seeds" - The seed of the golden flower.Delay 11Wait for inputClose Message
"* \"Seeds\" - The seed of the golden flower^1./%", "scr_litemdesc_slash_scr_litemdesc_gml_77_0"
);
break; case 22: global.msg[0] = stringsetloc(
* "Pencil2" - 2 AT
* It's a No. 2 Pencil.Delay 11 ...Delay 11 that
doesn't make it any stronger.Wait for inputClose Message
"* \"Pencil2\" - 2 AT&* It's a No. 2 Pencil^1. ..^1. that&doesn't make it any stronger./%", "scr_litemdesc_slash_scr_litemdesc_gml_80_0"
);
break; case 23: global.msg[0] = stringsetloc(
* "Petal" - 0 AT
* A cyan colored petal.Delay 11 It's not
a weapon,Delay 11 but it's nice.Wait for inputClose Message
"* \"Petal\" - 0 AT&* A cyan colored petal^1. It's not&a weapon^1, but it's nice./%", "scr_litemdesc_slash_scr_litemdesc_gml_83_0"
);
break; } }
(arg0)
2
{
3
    if (scr_sideb_active() && arg0 != 20)
4
    {
5
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
6
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(
* You really didn't want to throw it away.Wait for input
"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(
* Throw it away anyway?Wait for input
"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(
Choice type 2
"\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2) msgsetloc(0,
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break; case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1; snd_play(snd_bageldefeat); global.msg[0] = stringsetloc(
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(
* It broke into pieces.Wait for input
"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(
* You felt bitter.Wait for inputClose Message
"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0); for (var i = 0; i < 12; i += 1) global.item[i] = 0; for (var i = 0; i < 48; i += 1) { global.armor[i] = 0; global.weapon[i] = 0; } } else { global.msg[0] = stringsetloc(
* You felt a feeling of relief.Wait for inputClose Message
"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
} break; case 100: global.msg[0] = stringsetloc(
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(
Face 4* Ummm...Delay 11 sorry...Delay 11
* Berdly already asked me...Wait for input
"\\E4* Ummm..^1. sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
"\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_47_0"
);
break; case 101: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break; case 102: global.msg[0] = stringsetloc(
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
"\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_65_0"
);
break; case 103: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break; case 104: global.msg[0] = stringsetloc(
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(
Face 2* YOU'LL do our project.Wait for input
"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(
* How's that sound?

Good BadChoice type 1
"* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_86_0"
);
break; case 105: global.msg[0] = stringsetloc(
Close MessageClose Message
" %%", "scr_text_slash_scr_text_gml_90_0"
);
break; case 110: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0) { global.msg[0] = stringsetloc(
* (There's something glowing inside.)Wait for input
"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(
* (Take it?)Wait for input
"* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc(
Choice type 2
" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
} else { global.msg[0] = stringsetloc(
* (It's dark inside.)Wait for inputClose Message
"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
} break; case 111: ...
(1455);
7
        exit;
8
    }
9
    global.msg[0] = stringsetloc(
* Your eyesight became blurry.Wait for inputClose Message
"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0"
);
10
    switch (arg0)
11
    {
12
        case 0:
13
            global.msg[0] = stringsetloc(
* Your heartbeat quickened.Wait for inputClose Message
"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0"
);
14
            break;
15
        case 1:
16
            global.msg[0] = stringsetloc(
* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message
"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0"
);
17
            break;
18
        case 2:
19
            global.msg[0] = stringsetloc(
* "Pencil" - Weapon 1 AT
* Mightier than a sword?
* Maybe equal at best.Wait for inputClose Message
"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0"
);
20
            break;
21
        case 3:
22
            global.msg[0] = stringsetloc(
* "Bandage" - Heals 10 HP
* It has cartoon characters on it.Wait for inputClose Message
"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0"
);
23
            break;
24
        case 4:
25
            global.msg[0] = stringsetloc(
* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input
"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0"
);
26
            global.msg[1] = stringsetloc(
* Perhaps it could be offered to someone.Wait for inputClose Message
"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0"
);
27
            break;
28
        case 5:
29
            global.msg[0] = stringsetloc(
* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message
"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0"
);
30
            if (
scr_itemcheck
scr_itemcheck

function
scr_itemcheck(arg0)
{ haveit = 0; itemcount = 0; for (var __i = 0; __i < 12; __i += 1) { if (global.item[__i] == arg0) haveit = 1; if (global.item[__i] == arg0) itemcount += 1; } return haveit; }
(1))
31
            {
32
                global.msg[0] = stringsetloc(
* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input
"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0"
);
33
                global.msg[1] = stringsetloc(
* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message
"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0"
);
34
            }
35
            break;
36
        case 6:
37
            global.msg[0] = stringsetloc(
* "Halloween Pencil" - Weapon 1 AT
* Orange with black bats on it.Wait for inputClose Message
"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0"
);
38
            break;
39
        case 7:
40
            global.msg[0] = stringsetloc(
* "Lucky Pencil" - Weapon 1 AT
* Covered in green clovers and rainbows.Wait for inputClose Message
"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0"
);
41
            break;
42
        case 8:
43
            global.msg[0] = stringsetloc(
* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message
"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0"
);
44
            break;
45
        case 9:
46
            global.msg[0] = stringsetloc(
* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message
"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0"
);
47
            break;
48
        case 10:
49
            global.msg[0] = stringsetloc(
* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message
"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0"
);
50
            break;
51
        case 11:
52
            global.msg[0] = stringsetloc(
* There is a small shard of something in your pocket.Wait for input
"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0"
);
53
            global.msg[1] = stringsetloc(
* It feels like glass, but...Wait for inputClose Message
"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0"
);
54
            break;
55
        case 12:
56
            global.msg[0] = stringsetloc(
* "Eraser" - Weapon 1 AT
* Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message
"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0"
);
57
            break;
58
        case 13:
59
            global.msg[0] = stringsetloc(
* "Mechanical Pencil" - 1 AT
* It's tempting to click it repeatedly.Wait for inputClose Message
"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0"
);
60
            break;
61
        case 14:
62
            global.msg[0] = stringsetloc(
* "Wristwatch" - Armor 1 DF
* Maybe an expensive antique.
* Stuck before half past noon.Wait for inputClose Message
"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0"
);
63
            break;
64
        case 15:
65
            global.msg[0] = stringsetloc(
* "Holiday Pencil" - 1 AT
* A festive candycane pencil.
* Do not eat.Wait for inputClose Message
"* \"Holiday Pencil\" - 1 AT&* A festive candycane pencil.&* Do not eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_59_0"
);
66
            break;
67
        case 16:
68
            global.msg[0] = stringsetloc(
* "CactusNeedle" - 2 AT
* Ouch! ... It's somewhat sentimental in a way.Wait for inputClose Message
"* \"CactusNeedle\" - 2 AT&* Ouch! ... It's somewhat sentimental in a way./%", "scr_litemdesc_slash_scr_litemdesc_gml_62_0"
);
69
            break;
70
        case 17:
71
            global.msg[0] = stringsetloc(
* "BlackShard" - A small chip of extremely hard glass.
* Oddly,Delay 11 it's nearly opaque.Wait for inputClose Message
"* \"BlackShard\" - A small chip of extremely hard glass.&* Oddly^1, it's nearly opaque./%", "scr_litemdesc_slash_scr_litemdesc_gml_65_0"
);
72
            break;
73
        case 18:
74
            global.msg[0] = stringsetloc(
* "QuillPen" - 1 AT
* A pen fashioned from a white feather.Wait for inputClose Message
"* \"QuillPen\" - 1 AT&* A pen fashioned from a white feather./%", "scr_litemdesc_slash_scr_litemdesc_gml_68_0"
);
75
            break;
76
        case 19:
77
            global.msg[0] = stringsetloc(
* "Honey Toast" - A food that a parent could eat.Wait for inputClose Message
"* \"Honey Toast\" - A food that a parent could eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_71_0"
);
78
            break;
79
        case 20:
80
            global.msg[0] = stringsetloc(
* "Bread" - A loaf of bread.Delay 11 Tends to leave crumbs wherever it goes.Wait for inputClose Message
"* \"Bread\" - A loaf of bread^1. Tends to leave crumbs wherever it goes./%", "scr_litemdesc_slash_scr_litemdesc_gml_74_0"
);
81
            break;
82
        case 21:
83
            global.msg[0] = stringsetloc(
* "Seeds" - The seed of the golden flower.Delay 11Wait for inputClose Message
"* \"Seeds\" - The seed of the golden flower^1./%", "scr_litemdesc_slash_scr_litemdesc_gml_77_0"
);
84
            break;
85
        case 22:
86
            global.msg[0] = stringsetloc(
* "Pencil2" - 2 AT
* It's a No. 2 Pencil.Delay 11 ...Delay 11 that
doesn't make it any stronger.Wait for inputClose Message
"* \"Pencil2\" - 2 AT&* It's a No. 2 Pencil^1. ..^1. that&doesn't make it any stronger./%", "scr_litemdesc_slash_scr_litemdesc_gml_80_0"
);
87
            break;
88
        case 23:
89
            global.msg[0] = stringsetloc(
* "Petal" - 0 AT
* A cyan colored petal.Delay 11 It's not
a weapon,Delay 11 but it's nice.Wait for inputClose Message
"* \"Petal\" - 0 AT&* A cyan colored petal^1. It's not&a weapon^1, but it's nice./%", "scr_litemdesc_slash_scr_litemdesc_gml_83_0"
);
90
            break;
91
    }
92
}