|
1
|
function scr_litemdescscr_litemdesc
function scr_litemdesc(arg0)
{
if (scr_sideb_active() && arg0 != 20)
{
scr_speaker("no_name");
scr_text(1455);
exit;
}
global.msg[0] = stringsetloc(* Your eyesight became blurry.Wait for inputClose Message"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0" );
switch (arg0)
{
case 0:
global.msg[0] = stringsetloc(* Your heartbeat quickened.Wait for inputClose Message"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0" );
break;
case 1:
global.msg[0] = stringsetloc(* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0" );
break;
case 2:
global.msg[0] = stringsetloc(* "Pencil" - Weapon 1 AT * Mightier than a sword? * Maybe equal at best.Wait for inputClose Message"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0" );
break;
case 3:
global.msg[0] = stringsetloc(* "Bandage" - Heals 10 HP * It has cartoon characters on it.Wait for inputClose Message"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0" );
break;
case 4:
global.msg[0] = stringsetloc(* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0" );
global.msg[1] = stringsetloc(* Perhaps it could be offered to someone.Wait for inputClose Message"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0" );
break;
case 5:
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0" );
if (scr_itemcheck(1))
{
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0" );
global.msg[1] = stringsetloc(* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0" );
}
break;
case 6:
global.msg[0] = stringsetloc(* "Halloween Pencil" - Weapon 1 AT * Orange with black bats on it.Wait for inputClose Message"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0" );
break;
case 7:
global.msg[0] = stringsetloc(* "Lucky Pencil" - Weapon 1 AT * Covered in green clovers and rainbows.Wait for inputClose Message"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0" );
break;
case 8:
global.msg[0] = stringsetloc(* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0" );
break;
case 9:
global.msg[0] = stringsetloc(* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0" );
break;
case 10:
global.msg[0] = stringsetloc(* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0" );
break;
case 11:
global.msg[0] = stringsetloc(* There is a small shard of something in your pocket.Wait for input"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0" );
global.msg[1] = stringsetloc(* It feels like glass, but...Wait for inputClose Message"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0" );
break;
case 12:
global.msg[0] = stringsetloc(* "Eraser" - Weapon 1 AT * Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0" );
break;
case 13:
global.msg[0] = stringsetloc(* "Mechanical Pencil" - 1 AT * It's tempting to click it repeatedly.Wait for inputClose Message"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0" );
break;
case 14:
global.msg[0] = stringsetloc(* "Wristwatch" - Armor 1 DF * Maybe an expensive antique. * Stuck before half past noon.Wait for inputClose Message"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0" );
break;
case 15:
global.msg[0] = stringsetloc(* "Holiday Pencil" - 1 AT * A festive candycane pencil. * Do not eat.Wait for inputClose Message"* \"Holiday Pencil\" - 1 AT&* A festive candycane pencil.&* Do not eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_59_0" );
break;
case 16:
global.msg[0] = stringsetloc(* "CactusNeedle" - 2 AT * Ouch! ... It's somewhat sentimental in a way.Wait for inputClose Message"* \"CactusNeedle\" - 2 AT&* Ouch! ... It's somewhat sentimental in a way./%", "scr_litemdesc_slash_scr_litemdesc_gml_62_0" );
break;
case 17:
global.msg[0] = stringsetloc(* "BlackShard" - A small chip of extremely hard glass. * Oddly,Delay 11 it's nearly opaque.Wait for inputClose Message"* \"BlackShard\" - A small chip of extremely hard glass.&* Oddly^1, it's nearly opaque./%", "scr_litemdesc_slash_scr_litemdesc_gml_65_0" );
break;
case 18:
global.msg[0] = stringsetloc(* "QuillPen" - 1 AT * A pen fashioned from a white feather.Wait for inputClose Message"* \"QuillPen\" - 1 AT&* A pen fashioned from a white feather./%", "scr_litemdesc_slash_scr_litemdesc_gml_68_0" );
break;
case 19:
global.msg[0] = stringsetloc(* "Honey Toast" - A food that a parent could eat.Wait for inputClose Message"* \"Honey Toast\" - A food that a parent could eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_71_0" );
break;
case 20:
global.msg[0] = stringsetloc(* "Bread" - A loaf of bread.Delay 11 Tends to leave crumbs wherever it goes.Wait for inputClose Message"* \"Bread\" - A loaf of bread^1. Tends to leave crumbs wherever it goes./%", "scr_litemdesc_slash_scr_litemdesc_gml_74_0" );
break;
case 21:
global.msg[0] = stringsetloc(* "Seeds" - The seed of the golden flower.Delay 11Wait for inputClose Message"* \"Seeds\" - The seed of the golden flower^1./%", "scr_litemdesc_slash_scr_litemdesc_gml_77_0" );
break;
case 22:
global.msg[0] = stringsetloc(* "Pencil2" - 2 AT * It's a No. 2 Pencil.Delay 11 ...Delay 11 that doesn't make it any stronger.Wait for inputClose Message"* \"Pencil2\" - 2 AT&* It's a No. 2 Pencil^1. ..^1. that&doesn't make it any stronger./%", "scr_litemdesc_slash_scr_litemdesc_gml_80_0" );
break;
case 23:
global.msg[0] = stringsetloc(* "Petal" - 0 AT * A cyan colored petal.Delay 11 It's not a weapon,Delay 11 but it's nice.Wait for inputClose Message"* \"Petal\" - 0 AT&* A cyan colored petal^1. It's not&a weapon^1, but it's nice./%", "scr_litemdesc_slash_scr_litemdesc_gml_83_0" );
break;
}
} (arg0)
|
|
2
|
{
|
|
3
|
if (scr_sideb_active() && arg0 != 20)
|
|
4
|
{
|
|
5
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
if (global.darkzone == 1)
global.typer = 89;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
... ("no_name");
|
|
6
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1455);
|
|
7
|
exit;
|
|
8
|
}
|
|
9
|
global.msg[0] = stringsetloc(* Your eyesight became blurry.Wait for inputClose Message"* Your eyesight became blurry./%", "scr_litemdesc_slash_scr_litemdesc_gml_1_0" );
|
|
10
|
switch (arg0)
|
|
11
|
{
|
|
12
|
case 0:
|
|
13
|
global.msg[0] = stringsetloc(* Your heartbeat quickened.Wait for inputClose Message"* Your heartbeat quickened./%", "scr_litemdesc_slash_scr_litemdesc_gml_5_0" );
|
|
14
|
break;
|
|
15
|
case 1:
|
|
16
|
global.msg[0] = stringsetloc(* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message"* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%", "scr_litemdesc_slash_scr_litemdesc_gml_8_0" );
|
|
17
|
break;
|
|
18
|
case 2:
|
|
19
|
global.msg[0] = stringsetloc(* "Pencil" - Weapon 1 AT * Mightier than a sword? * Maybe equal at best.Wait for inputClose Message"* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%", "scr_litemdesc_slash_scr_litemdesc_gml_11_0" );
|
|
20
|
break;
|
|
21
|
case 3:
|
|
22
|
global.msg[0] = stringsetloc(* "Bandage" - Heals 10 HP * It has cartoon characters on it.Wait for inputClose Message"* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_14_0" );
|
|
23
|
break;
|
|
24
|
case 4:
|
|
25
|
global.msg[0] = stringsetloc(* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input"* \"Bouquet\" - A bouquet of beautiful flowers in many colors./", "scr_litemdesc_slash_scr_litemdesc_gml_17_0" );
|
|
26
|
global.msg[1] = stringsetloc(* Perhaps it could be offered to someone.Wait for inputClose Message"* Perhaps it could be offered to someone./%", "scr_litemdesc_slash_scr_litemdesc_gml_18_0" );
|
|
27
|
break;
|
|
28
|
case 5:
|
|
29
|
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for inputClose Message"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./%", "scr_litemdesc_slash_scr_litemdesc_gml_21_0" );
|
|
30
|
if (scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (var __i = 0; __i < 12; __i += 1)
{
if (global.item[__i] == arg0)
haveit = 1;
if (global.item[__i] == arg0)
itemcount += 1;
}
return haveit;
} (1))
|
|
31
|
{
|
|
32
|
global.msg[0] = stringsetloc(* "Ball of Junk" - A small ball of accumulated things in your pocket.Wait for input"* \"Ball of Junk\" - A small ball of accumulated things in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_25_0" );
|
|
33
|
global.msg[1] = stringsetloc(* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message"* It smells like scratch'n'sniff marshmallow stickers./%", "scr_litemdesc_slash_scr_litemdesc_gml_26_0" );
|
|
34
|
}
|
|
35
|
break;
|
|
36
|
case 6:
|
|
37
|
global.msg[0] = stringsetloc(* "Halloween Pencil" - Weapon 1 AT * Orange with black bats on it.Wait for inputClose Message"* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%", "scr_litemdesc_slash_scr_litemdesc_gml_30_0" );
|
|
38
|
break;
|
|
39
|
case 7:
|
|
40
|
global.msg[0] = stringsetloc(* "Lucky Pencil" - Weapon 1 AT * Covered in green clovers and rainbows.Wait for inputClose Message"* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%", "scr_litemdesc_slash_scr_litemdesc_gml_33_0" );
|
|
41
|
break;
|
|
42
|
case 8:
|
|
43
|
global.msg[0] = stringsetloc(* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message"* \"Egg\" - Not too important^1, not too unimportant./%", "scr_litemdesc_slash_scr_litemdesc_gml_36_0" );
|
|
44
|
break;
|
|
45
|
case 9:
|
|
46
|
global.msg[0] = stringsetloc(* "Cards" - The Jack of Spades,Delay 11 and the Rules Card.Wait for inputClose Message"* \"Cards\" - The Jack of Spades^1, and the Rules Card./%", "scr_litemdesc_slash_scr_litemdesc_gml_39_0" );
|
|
47
|
break;
|
|
48
|
case 10:
|
|
49
|
global.msg[0] = stringsetloc(* "Box of Heart Candy" - It's not yours.Delay 11 Will that stop you?Wait for inputClose Message"* \"Box of Heart Candy\" - It's not yours^1. Will that stop you?/%", "scr_litemdesc_slash_scr_litemdesc_gml_42_0" );
|
|
50
|
break;
|
|
51
|
case 11:
|
|
52
|
global.msg[0] = stringsetloc(* There is a small shard of something in your pocket.Wait for input"* There is a small shard of something in your pocket./", "scr_litemdesc_slash_scr_litemdesc_gml_45_0" );
|
|
53
|
global.msg[1] = stringsetloc(* It feels like glass, but...Wait for inputClose Message"* It feels like glass, but.../%", "scr_litemdesc_slash_scr_litemdesc_gml_46_0" );
|
|
54
|
break;
|
|
55
|
case 12:
|
|
56
|
global.msg[0] = stringsetloc(* "Eraser" - Weapon 1 AT * Pink,Delay 11 it bounces when thrown on the ground.Wait for inputClose Message"* \"Eraser\" - Weapon 1 AT&* Pink^1, it bounces when thrown on the ground./%", "scr_litemdesc_slash_scr_litemdesc_gml_49_0" );
|
|
57
|
break;
|
|
58
|
case 13:
|
|
59
|
global.msg[0] = stringsetloc(* "Mechanical Pencil" - 1 AT * It's tempting to click it repeatedly.Wait for inputClose Message"* \"Mechanical Pencil\" - 1 AT&* It's tempting to click it repeatedly./%", "scr_litemdesc_slash_scr_litemdesc_gml_52_0" );
|
|
60
|
break;
|
|
61
|
case 14:
|
|
62
|
global.msg[0] = stringsetloc(* "Wristwatch" - Armor 1 DF * Maybe an expensive antique. * Stuck before half past noon.Wait for inputClose Message"* \"Wristwatch\" - Armor 1 DF&* Maybe an expensive antique.&* Stuck before half past noon./%", "scr_litemdesc_slash_scr_litemdesc_gml_55_0" );
|
|
63
|
break;
|
|
64
|
case 15:
|
|
65
|
global.msg[0] = stringsetloc(* "Holiday Pencil" - 1 AT * A festive candycane pencil. * Do not eat.Wait for inputClose Message"* \"Holiday Pencil\" - 1 AT&* A festive candycane pencil.&* Do not eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_59_0" );
|
|
66
|
break;
|
|
67
|
case 16:
|
|
68
|
global.msg[0] = stringsetloc(* "CactusNeedle" - 2 AT * Ouch! ... It's somewhat sentimental in a way.Wait for inputClose Message"* \"CactusNeedle\" - 2 AT&* Ouch! ... It's somewhat sentimental in a way./%", "scr_litemdesc_slash_scr_litemdesc_gml_62_0" );
|
|
69
|
break;
|
|
70
|
case 17:
|
|
71
|
global.msg[0] = stringsetloc(* "BlackShard" - A small chip of extremely hard glass. * Oddly,Delay 11 it's nearly opaque.Wait for inputClose Message"* \"BlackShard\" - A small chip of extremely hard glass.&* Oddly^1, it's nearly opaque./%", "scr_litemdesc_slash_scr_litemdesc_gml_65_0" );
|
|
72
|
break;
|
|
73
|
case 18:
|
|
74
|
global.msg[0] = stringsetloc(* "QuillPen" - 1 AT * A pen fashioned from a white feather.Wait for inputClose Message"* \"QuillPen\" - 1 AT&* A pen fashioned from a white feather./%", "scr_litemdesc_slash_scr_litemdesc_gml_68_0" );
|
|
75
|
break;
|
|
76
|
case 19:
|
|
77
|
global.msg[0] = stringsetloc(* "Honey Toast" - A food that a parent could eat.Wait for inputClose Message"* \"Honey Toast\" - A food that a parent could eat./%", "scr_litemdesc_slash_scr_litemdesc_gml_71_0" );
|
|
78
|
break;
|
|
79
|
case 20:
|
|
80
|
global.msg[0] = stringsetloc(* "Bread" - A loaf of bread.Delay 11 Tends to leave crumbs wherever it goes.Wait for inputClose Message"* \"Bread\" - A loaf of bread^1. Tends to leave crumbs wherever it goes./%", "scr_litemdesc_slash_scr_litemdesc_gml_74_0" );
|
|
81
|
break;
|
|
82
|
case 21:
|
|
83
|
global.msg[0] = stringsetloc(* "Seeds" - The seed of the golden flower.Delay 11Wait for inputClose Message"* \"Seeds\" - The seed of the golden flower^1./%", "scr_litemdesc_slash_scr_litemdesc_gml_77_0" );
|
|
84
|
break;
|
|
85
|
case 22:
|
|
86
|
global.msg[0] = stringsetloc(* "Pencil2" - 2 AT * It's a No. 2 Pencil.Delay 11 ...Delay 11 that doesn't make it any stronger.Wait for inputClose Message"* \"Pencil2\" - 2 AT&* It's a No. 2 Pencil^1. ..^1. that&doesn't make it any stronger./%", "scr_litemdesc_slash_scr_litemdesc_gml_80_0" );
|
|
87
|
break;
|
|
88
|
case 23:
|
|
89
|
global.msg[0] = stringsetloc(* "Petal" - 0 AT * A cyan colored petal.Delay 11 It's not a weapon,Delay 11 but it's nice.Wait for inputClose Message"* \"Petal\" - 0 AT&* A cyan colored petal^1. It's not&a weapon^1, but it's nice./%", "scr_litemdesc_slash_scr_litemdesc_gml_83_0" );
|
|
90
|
break;
|
|
91
|
}
|
|
92
|
}
|