|
1
|
function scr_funnytext_initscr_funnytext_init
function scr_funnytext_init()
{
global.writerobj[argument0] = obj_funnytext;
global.writerobjx[argument0] = argument1;
global.writerobjy[argument0] = argument2;
global.writerimg[argument0] = argument3;
global.writerobjsettinga[argument0] = argument4;
global.writerobjsettingb[argument0] = argument5;
}
function scr_funnytext_init_sounds()
{
global.funnytext_sounds = [scr_funnytext_new_sound(snd_ftext_bounce, [spr_funnytext_dump_her])];
}
function scr_funnytext_get_sound(arg0)
{
if (!variable_global_exists("funnytext_sounds"))
scr_funnytext_init_sounds();
var sound_file = -4;
for (var i = 0; i < array_length(global.funnytext_sounds); i++)
{
var sprite_list = global.funnytext_sounds[i][1];
for (var j = 0; j < array_length(sprite_list); j++)
{
var sprite = scr_84_get_sprite(sprite_list[j]);
if (arg0 != sprite)
continue;
sound_file = global.funnytext_sounds[i][0];
break;
}
if (sound_file != -4)
break;
}
return sound_file;
}
function scr_funnytext_new_sound(arg0, arg1)
{
var sound_file = arg0;
var sprite_list = [];
for (var i = 0; i < array_length(arg1); i++)
sprite_list[array_length(sprite_list)] = sprite_get_name(arg1[i]);
var funnytext_sound = [];
funnytext_sound[0] = sound_file;
funnytext_sound[1] = sprite_list;
return funnytext_sound;
} ()
|
|
2
|
{
|
|
3
|
global.writerobj[argument0] = obj_funnytext;
|
|
4
|
global.writerobjx[argument0] = argument1;
|
|
5
|
global.writerobjy[argument0] = argument2;
|
|
6
|
global.writerimg[argument0] = argument3;
|
|
7
|
global.writerobjsettinga[argument0] = argument4;
|
|
8
|
global.writerobjsettingb[argument0] = argument5;
|
|
9
|
}
|
|
10
|
|
|
11
|
function scr_funnytext_init_sounds()
|
|
12
|
{
|
|
13
|
global.funnytext_sounds = [scr_funnytext_new_sound(snd_ftext_bounce, [spr_funnytext_dump_her])];
|
|
14
|
}
|
|
15
|
|
|
16
|
function scr_funnytext_get_sound(arg0)
|
|
17
|
{
|
|
18
|
if (!variable_global_exists("funnytext_sounds"))
|
|
19
|
scr_funnytext_init_sounds();
|
|
20
|
var sound_file = -4;
|
|
21
|
for (var i = 0; i < array_length(global.funnytext_sounds); i++)
|
|
22
|
{
|
|
23
|
var sprite_list = global.funnytext_sounds[i][1];
|
|
24
|
for (var j = 0; j < array_length(sprite_list); j++)
|
|
25
|
{
|
|
26
|
var sprite = scr_84_get_spritescr_84_get_sprite
function scr_84_get_sprite(arg0)
{
return ds_map_find_value(global.chemg_sprite_map, arg0);
} (sprite_list[j]);
|
|
27
|
if (arg0 != sprite)
|
|
28
|
continue;
|
|
29
|
sound_file = global.funnytext_sounds[i][0];
|
|
30
|
break;
|
|
31
|
}
|
|
32
|
if (sound_file != -4)
|
|
33
|
break;
|
|
34
|
}
|
|
35
|
return sound_file;
|
|
36
|
}
|
|
37
|
|
|
38
|
function scr_funnytext_new_sound(arg0, arg1)
|
|
39
|
{
|
|
40
|
var sound_file = arg0;
|
|
41
|
var sprite_list = [];
|
|
42
|
for (var i = 0; i < array_length(arg1); i++)
|
|
43
|
sprite_list[array_length(sprite_list)] = sprite_get_name(arg1[i]);
|
|
44
|
var funnytext_sound = [];
|
|
45
|
funnytext_sound[0] = sound_file;
|
|
46
|
funnytext_sound[1] = sprite_list;
|
|
47
|
return funnytext_sound;
|
|
48
|
}
|