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1
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function scr_blue_petal_explosionscr_blue_petal_explosion
function scr_blue_petal_explosion()
{
var randangle = choose(0, 22.5, -22.5);
for (a = 0; a < 8; a++)
{
with (scr_fire_bullet(x, y, obj_regularbullet, (45 * a) + randangle, 9, spr_enemy_blue_bullet_petal, 0, true))
{
speed -= ((other.a % 2) * 3);
image_xscale = 1;
image_yscale = 4;
image_angle = direction;
gravity_direction = direction;
friction = -0.3;
scr_lerpvar("speed", speed, 1, 8);
scr_lerpvar("image_xscale", 1, 2, 8);
scr_lerpvar("image_yscale", 4, 2, 8);
}
}
snd_play(snd_bomb);
beam_x = obj_yellow_enemy.x;
beam_y = obj_yellow_enemy.y + 46;
with (instance_create_depth(x, y, depth - 1, obj_yellow_beam))
setup(obj_yellow_enemy.x, obj_yellow_enemy.y + 46, x, y, 12, 0, 16, 8, 32);
instance_destroy();
} ()
|
|
2
|
{
|
|
3
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var randangle = choose(0, 22.5, -22.5);
|
|
4
|
for (a = 0; a < 8; a++)
|
|
5
|
{
|
|
6
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x, y, obj_regularbullet, (45 * a) + randangle, 9, spr_enemy_blue_bullet_petal, 0, true))
|
|
7
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{
|
|
8
|
speed -= ((other.a % 2) * 3);
|
|
9
|
image_xscale = 1;
|
|
10
|
image_yscale = 4;
|
|
11
|
image_angle = direction;
|
|
12
|
gravity_direction = direction;
|
|
13
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friction = -0.3;
|
|
14
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scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
var _id = self;
if (!is_struct(self))
_id = id;
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpcol()
{
if (argument_count < 6)
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
} ("speed", speed, 1, 8);
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|
15
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scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
var _id = self;
if (!is_struct(self))
_id = id;
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpcol()
{
if (argument_count < 6)
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
} ("image_xscale", 1, 2, 8);
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|
16
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
var _id = self;
if (!is_struct(self))
_id = id;
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(_id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpcol()
{
if (argument_count < 6)
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpcol_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
} ("image_yscale", 4, 2, 8);
|
|
17
|
}
|
|
18
|
}
|
|
19
|
snd_play(snd_bomb);
|
|
20
|
beam_x = obj_yellow_enemy.x;
|
|
21
|
beam_y = obj_yellow_enemy.y + 46;
|
|
22
|
with (instance_create_depth(x, y, depth - 1, obj_yellow_beam))
|
|
23
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setup(obj_yellow_enemy.x, obj_yellow_enemy.y + 46, x, y, 12, 0, 16, 8, 32);
|
|
24
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instance_destroy();
|
|
25
|
}
|