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gml_GlobalScript_scr_actor_get_facing

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function 
scr_actor_get_facing
scr_actor_get_facing

function
scr_actor_get_facing(arg0)
{ var _facing = 0; if (arg0 == rsprite) _facing = 1; if (arg0 == usprite) _facing = 2; if (arg0 == lsprite) _facing = 3; return _facing; }
(arg0)
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{
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    var _facing = 0;
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    if (arg0 == rsprite)
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        _facing = 1;
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    if (arg0 == usprite)
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        _facing = 2;
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    if (arg0 == lsprite)
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        _facing = 3;
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    return _facing;
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}