Deltarune (Chapter 5) script viewer

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gml_GlobalScript_draw_sprite_skew_nocrop

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function draw_sprite_skew_nocrop(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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{
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    var __spritedata = sprite_get_info(arg0);
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    var __frame = __spritedata.frames[arg1 % array_length(__spritedata.frames)];
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    var __h = __frame.h * arg4;
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    var __w = __frame.w * arg5;
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    var __xoff = __frame.x_offset * arg4;
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    var __yoff = __frame.y_offset * arg5;
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    var __halfw = (__spritedata.width * arg4) / 2;
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    var __halfh = (__spritedata.height * arg5) / 2;
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    arg7 *= arg4;
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    arg8 *= arg5;
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}