function draw_sprite_skew_nocrop(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) { var __spritedata = sprite_get_info(arg0); var __frame = __spritedata.frames[arg1 % array_length(__spritedata.frames)]; var __h = __frame.h * arg4; var __w = __frame.w * arg5; var __xoff = __frame.x_offset * arg4; var __yoff = __frame.y_offset * arg5; var __halfw = (__spritedata.width * arg4) / 2; var __halfh = (__spritedata.height * arg5) / 2; arg7 *= arg4; arg8 *= arg5; }