|
1
|
function c_spriteimagec_spriteimage
function c_spriteimage(arg0, arg1, arg2 = -999)
{
c_cmd("sprite", arg0, 0, 0, 0);
c_cmd("imageindex", arg1, 0, 0, 0);
if (arg2 != -999)
{
c_cmd("imagespeed", arg2, 0, 0, 0);
if (arg2 == 0)
c_cmd("autowalk", false, 0, 0, 0);
}
} (arg0, arg1, arg2 = -999)
|
|
2
|
{
|
|
3
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("sprite", arg0, 0, 0, 0);
|
|
4
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("imageindex", arg1, 0, 0, 0);
|
|
5
|
if (arg2 != -999)
|
|
6
|
{
|
|
7
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("imagespeed", arg2, 0, 0, 0);
|
|
8
|
if (arg2 == 0)
|
|
9
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("autowalk", false, 0, 0, 0);
|
|
10
|
}
|
|
11
|
}
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