Deltarune (Chapter 5) script viewer

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gml_Object_obj_spell_scythemare_Create_0

related scripts: Create_0 Draw_0

(view raw script w/o annotations or w/e)
1
siner = 0;
2
amp = 0;
3
image_xscale = 3;
4
image_yscale = 2;
5
stimer = 0;
6
initdelay = 0;
7
myself = -1;
8
target = -1;
9
success = 0;
10
init = 0;
11
joker = global.charweapon[2] == 7;
12
if (joker)
13
    sprite_index = spr_scythemare_jevil;
14
first = false;
15
num = 0;
16
laugh = false;
17
last_spin = 0;
18
last_altspin = 0;
19
pacify_sound = 665;