siner = 0; amp = 0; image_xscale = 3; image_yscale = 2; stimer = 0; initdelay = 0; myself = -1; target = -1; success = 0; init = 0; joker = global.charweapon[2] == 7; if (joker) sprite_index = spr_scythemare_jevil; first = false; num = 0; laugh = false; last_spin = 0; last_altspin = 0; pacify_sound = 665;