|
1
|
if (segment == segment_max)
|
|
2
|
{
|
|
3
|
choice = ds_list_create();
|
|
4
|
if ((y + 22) > top)
|
|
5
|
ds_list_add(choice, -1);
|
|
6
|
if ((y + 22) < bound)
|
|
7
|
ds_list_add(choice, 1);
|
|
8
|
ds_list_shuffle(choice);
|
|
9
|
direct = ds_list_find_value(choice, 0);
|
|
10
|
ds_list_destroy(choice);
|
|
11
|
var inter;
|
|
12
|
if (direct == 1)
|
|
13
|
inter = bound;
|
|
14
|
else
|
|
15
|
inter = top;
|
|
16
|
if (i_ex(obj_heart))
|
|
17
|
{
|
|
18
|
diff = inter - (obj_heart.y + 10);
|
|
19
|
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
|
|
20
|
}
|
|
21
|
var force_aim = 0;
|
|
22
|
if (i_ex(obj_zapper_laser_linedraw))
|
|
23
|
force_aim = obj_zapper_laser_linedraw.force_aim_counter;
|
|
24
|
aim_true = false;
|
|
25
|
if (!(random(99) < (force_aim * 25)) && abs(180 - reflect_angle) < 65)
|
|
26
|
{
|
|
27
|
if (!irandom(3))
|
|
28
|
reflect_angle += irandom_range(-8, 8);
|
|
29
|
var intersection = scr_lines_intersectscr_lines_intersect
function scr_lines_intersect()
{
var ua = 0;
var ux = argument[2] - argument[0];
var uy = argument[3] - argument[1];
var vx = argument[6] - argument[4];
var vy = argument[7] - argument[5];
var wx = argument[0] - argument[4];
var wy = argument[1] - argument[5];
var ud = (vy * ux) - (vx * uy);
if (ud != 0)
{
ua = ((vx * wy) - (vy * wx)) / ud;
if (argument[8])
{
var ub = ((ux * wy) - (uy * wx)) / ud;
if (ua < 0 || ua > 1 || ub < 0 || ub > 1)
ua = 0;
}
}
return ua;
} (x + 68, y + 22, x + 68 + lengthdir_x(480, reflect_angle), y + 22 + lengthdir_y(480, reflect_angle), obj_growtangle.x - 165, inter, obj_growtangle.x + 165, inter, true);
|
|
30
|
if (intersection <= 0 || intersection > 1)
|
|
31
|
{
|
|
32
|
if (direct == 1)
|
|
33
|
inter = top;
|
|
34
|
else
|
|
35
|
inter = bound;
|
|
36
|
if (i_ex(obj_heart))
|
|
37
|
{
|
|
38
|
diff = inter - (obj_heart.y + 10);
|
|
39
|
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
|
|
40
|
}
|
|
41
|
}
|
|
42
|
if (abs(180 - reflect_angle) < 65)
|
|
43
|
{
|
|
44
|
with (obj_zapper_laser_linedraw)
|
|
45
|
force_aim_counter++;
|
|
46
|
}
|
|
47
|
else
|
|
48
|
{
|
|
49
|
aim_true = true;
|
|
50
|
}
|
|
51
|
}
|
|
52
|
else
|
|
53
|
{
|
|
54
|
aim_true = true;
|
|
55
|
}
|
|
56
|
if (aim_true)
|
|
57
|
{
|
|
58
|
reflect_angle = scr_at_playerscr_at_player
function scr_at_player(arg0 = x, arg1 = y)
{
return point_direction(arg0, arg1, obj_heart.x + (obj_heart.sprite_width / 2), obj_heart.y + (obj_heart.sprite_height / 2));
} (x + 68, y + 22);
|
|
59
|
with (obj_zapper_laser_linedraw)
|
|
60
|
force_aim_counter = 0;
|
|
61
|
if (irandom(2))
|
|
62
|
{
|
|
63
|
var imprecision = random_range(-22.5, 22.5);
|
|
64
|
for (angl = 3; angl > 0; angl--)
|
|
65
|
{
|
|
66
|
var imprecision_offset = imprecision * (angl / 3);
|
|
67
|
var imprecise_angle = reflect_angle + imprecision_offset;
|
|
68
|
if (collision_line(x + 68, y + 22, x + 68 + lengthdir_x(480, imprecise_angle), y + 22 + lengthdir_y(480, imprecise_angle), obj_growtangle, false, true))
|
|
69
|
{
|
|
70
|
if (abs(180 - imprecise_angle) > 65)
|
|
71
|
{
|
|
72
|
}
|
|
73
|
else
|
|
74
|
{
|
|
75
|
reflect_angle = imprecise_angle;
|
|
76
|
break;
|
|
77
|
}
|
|
78
|
}
|
|
79
|
}
|
|
80
|
}
|
|
81
|
}
|
|
82
|
if (nuisance)
|
|
83
|
reflect_angle = clamp(reflect_angle, 125, 235);
|
|
84
|
snd_play_x(snd_heartshot_dr_b, 1.4, 0.5);
|
|
85
|
}
|
|
86
|
with (scr_fire_bulletscr_fire_bullet
function scr_fire_bullet(arg0, arg1, arg2, arg3, arg4, arg5 = -4, arg6 = 0, arg7 = false, arg8 = 87135)
{
var bullet;
if (arg8 != 87135)
bullet = instance_create_depth(arg0, arg1, arg8, arg2);
else
bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
if (arg5 != -4)
sprite_index = arg5;
updateimageangle = arg6;
if (arg6)
image_angle = arg3;
if (arg7)
{
with (other)
scr_bullet_inherit(other.id);
}
}
return bullet;
}
function scr_fire_bullet_colorize(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 0)
{
var bullet = instance_create(arg0, arg1, arg2);
with (bullet)
{
direction = arg3;
speed = arg4;
sprite_index = arg5;
image_blend = arg6;
updateimageangle = arg7;
if (arg7)
image_angle = arg3;
}
return bullet;
} (x + 68, y + 22, obj_bullet_zapper_laser, reflect_angle, 11 - (1 * nuisance * sameattack) - (1 * sameattack), spr_zapper_laser))
|
|
87
|
{
|
|
88
|
damage = other.damage;
|
|
89
|
target = other.target;
|
|
90
|
depth = (depth - 4) + other.creator;
|
|
91
|
image_angle = direction;
|
|
92
|
image_yscale_goal = other.scale_goal;
|
|
93
|
if (other.segment == other.segment_max)
|
|
94
|
first = true;
|
|
95
|
if ((other.segment % 2) == 0 && other.segment > 3)
|
|
96
|
do_bounce_image = true;
|
|
97
|
if (i_ex(obj_volumeup))
|
|
98
|
{
|
|
99
|
image_yscale *= 1.5;
|
|
100
|
image_yscale_goal *= 1.5;
|
|
101
|
grazepoints += 1;
|
|
102
|
}
|
|
103
|
}
|
|
104
|
segment--;
|
|
105
|
if (segment < 5)
|
|
106
|
scale_goal -= 0.2;
|
|
107
|
if (segment)
|
|
108
|
{
|
|
109
|
alarm[0] = 1; gml_Object_obj_zapper_laser_manager_Alarm_0.gml
if (segment == segment_max)
{
choice = ds_list_create();
if ((y + 22) > top)
ds_list_add(choice, -1);
if ((y + 22) < bound)
ds_list_add(choice, 1);
ds_list_shuffle(choice);
direct = ds_list_find_value(choice, 0);
ds_list_destroy(choice);
var inter;
if (direct == 1)
inter = bound;
else
inter = top;
if (i_ex(obj_heart))
{
diff = inter - (obj_heart.y + 10);
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
}
var force_aim = 0;
if (i_ex(obj_zapper_laser_linedraw))
force_aim = obj_zapper_laser_linedraw.force_aim_counter;
aim_true = false;
if (!(random(99) < (force_aim * 25)) && abs(180 - reflect_angle) < 65)
{
if (!irandom(3))
reflect_angle += irandom_range(-8, 8);
var intersection = scr_lines_intersect(x + 68, y + 22, x + 68 + lengthdir_x(480, reflect_angle), y + 22 + lengthdir_y(480, reflect_angle), obj_growtangle.x - 165, inter, obj_growtangle.x + 165, inter, true);
if (intersection <= 0 || intersection > 1)
{
if (direct == 1)
inter = top;
else
inter = bound;
if (i_ex(obj_heart))
{
diff = inter - (obj_heart.y + 10);
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
}
}
if (abs(180 - reflect_angle) < 65)
{
with (obj_zapper_laser_linedraw)
force_aim_counter++;
}
else
{
aim_true = true;
}
}
else
{
aim_true = true;
}
if (aim_true)
{
reflect_angle = scr_at_player(x + 68, y + 22);
with (obj_zapper_laser_linedraw)
force_aim_counter = 0;
if (irandom(2))
{
var imprecision = random_range(-22.5, 22.5);
for (angl = 3; angl > 0; angl--)
{
var imprecision_offset = imprecision * (angl / 3);
var imprecise_angle = reflect_angle + imprecision_offset;
if (collision_line(x + 68, y + 22, x + 68 + lengthdir_x(480, imprecise_angle), y + 22 + lengthdir_y(480, imprecise_angle), obj_growtangle, false, true))
{
if (abs(180 - imprecise_angle) > 65)
{
}
else
{
reflect_angle = imprecise_angle;
break;
}
}
}
}
}
if (nuisance)
reflect_angle = clamp(reflect_angle, 125, 235);
snd_play_x(snd_heartshot_dr_b, 1.4, 0.5);
}
with (scr_fire_bullet(x + 68, y + 22, obj_bullet_zapper_laser, reflect_angle, 11 - (1 * nuisance * sameattack) - (1 * sameattack), spr_zapper_laser))
{
damage = other.damage;
target = other.target;
depth = (depth - 4) + other.creator;
image_angle = direction;
image_yscale_goal = other.scale_goal;
if (other.segment == other.segment_max)
first = true;
if ((other.segment % 2) == 0 && other.segment > 3)
do_bounce_image = true;
if (i_ex(obj_volumeup))
{
image_yscale *= 1.5;
image_yscale_goal *= 1.5;
grazepoints += 1;
...
|
|
110
|
}
|
|
111
|
else if (global.turntimer > (12 + segment_max + ((2 + (10 * sameattack) + (nuisance * 6)) * 2)))
|
|
112
|
{
|
|
113
|
alarm[0] = 2 + (10 * sameattack) + (nuisance * 12); gml_Object_obj_zapper_laser_manager_Alarm_0.gml
if (segment == segment_max)
{
choice = ds_list_create();
if ((y + 22) > top)
ds_list_add(choice, -1);
if ((y + 22) < bound)
ds_list_add(choice, 1);
ds_list_shuffle(choice);
direct = ds_list_find_value(choice, 0);
ds_list_destroy(choice);
var inter;
if (direct == 1)
inter = bound;
else
inter = top;
if (i_ex(obj_heart))
{
diff = inter - (obj_heart.y + 10);
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
}
var force_aim = 0;
if (i_ex(obj_zapper_laser_linedraw))
force_aim = obj_zapper_laser_linedraw.force_aim_counter;
aim_true = false;
if (!(random(99) < (force_aim * 25)) && abs(180 - reflect_angle) < 65)
{
if (!irandom(3))
reflect_angle += irandom_range(-8, 8);
var intersection = scr_lines_intersect(x + 68, y + 22, x + 68 + lengthdir_x(480, reflect_angle), y + 22 + lengthdir_y(480, reflect_angle), obj_growtangle.x - 165, inter, obj_growtangle.x + 165, inter, true);
if (intersection <= 0 || intersection > 1)
{
if (direct == 1)
inter = top;
else
inter = bound;
if (i_ex(obj_heart))
{
diff = inter - (obj_heart.y + 10);
reflect_angle = point_direction(x + 68, y + 22, obj_heart.x + 10, inter + diff);
}
}
if (abs(180 - reflect_angle) < 65)
{
with (obj_zapper_laser_linedraw)
force_aim_counter++;
}
else
{
aim_true = true;
}
}
else
{
aim_true = true;
}
if (aim_true)
{
reflect_angle = scr_at_player(x + 68, y + 22);
with (obj_zapper_laser_linedraw)
force_aim_counter = 0;
if (irandom(2))
{
var imprecision = random_range(-22.5, 22.5);
for (angl = 3; angl > 0; angl--)
{
var imprecision_offset = imprecision * (angl / 3);
var imprecise_angle = reflect_angle + imprecision_offset;
if (collision_line(x + 68, y + 22, x + 68 + lengthdir_x(480, imprecise_angle), y + 22 + lengthdir_y(480, imprecise_angle), obj_growtangle, false, true))
{
if (abs(180 - imprecise_angle) > 65)
{
}
else
{
reflect_angle = imprecise_angle;
break;
}
}
}
}
}
if (nuisance)
reflect_angle = clamp(reflect_angle, 125, 235);
snd_play_x(snd_heartshot_dr_b, 1.4, 0.5);
}
with (scr_fire_bullet(x + 68, y + 22, obj_bullet_zapper_laser, reflect_angle, 11 - (1 * nuisance * sameattack) - (1 * sameattack), spr_zapper_laser))
{
damage = other.damage;
target = other.target;
depth = (depth - 4) + other.creator;
image_angle = direction;
image_yscale_goal = other.scale_goal;
if (other.segment == other.segment_max)
first = true;
if ((other.segment % 2) == 0 && other.segment > 3)
do_bounce_image = true;
if (i_ex(obj_volumeup))
{
image_yscale *= 1.5;
image_yscale_goal *= 1.5;
grazepoints += 1;
...
|
|
114
|
segment = segment_max;
|
|
115
|
scale_goal = 1;
|
|
116
|
}
|