Deltarune (Chapter 4) script viewer

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gml_Object_obj_vfx_test_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_valign(fa_bottom);
2
draw_set_halign(fa_right);
3
var _string = "#FRAMES: " + string_format_zero(subtimer, 3, 0) + " / " + string(totaltimer) + "#SECONDS: " + string(subtimer / 30) + " / " + string(totaltimer / 30);
4
if (playing)
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    _string = "Playing" + _string;
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else if (totaltimer == 0)
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    _string = "Stopped" + _string;
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else
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    _string = "Paused" + _string;
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draw_text(camerawidth() - 20, cameraheight() - 20, string_hash_to_newline(_string));
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draw_set_valign(fa_top);
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draw_set_halign(fa_left);
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if (count > 0)
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    draw_text(camerax() + 20, cameray() + 10, string_hash_to_newline(timestamp_string));