Deltarune (Chapter 4) script viewer

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gml_Object_obj_vfx_test_Create_0

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subtimer = 0;
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totaltimer = 0;
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lap = 0;
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playing = false;
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timestamps = [];
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timestamp_string = "";
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count = 0;
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instance_create(camerax() + 320, cameray() + 240, obj_church_statue_shatter);