Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_train_basket_Create_0

(view raw script w/o annotations or w/e)
1
depth = -10;
2
ball1 = instance_create_depth(x - 10, y - 15, depth + 1, obj_train_snowball);
3
ball2 = instance_create_depth(x, y - 15, depth + 1, obj_train_snowball);
4
ball3 = instance_create_depth(x - 5, y - 22, depth + 1, obj_train_snowball);
5
hit = false;
6
debug_message(depth);