Deltarune (Chapter 4) script viewer

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gml_Object_obj_town_burgerpants_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && !d_ex() && global.interact == 0)
2
{
3
    con = 1;
4
    global.interact = 1;
5
    global.facing = 2;
6
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
7
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
8
    bu = actor_count + 1;
9
    bu_actor = instance_create(burger_marker.x, burger_marker.y, obj_actor);
10
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(bu, bu_actor, "burgerpants");
11
    bu_actor.sprite_index = burger_marker.sprite_index;
12
    bu_actor.image_index = burger_marker.image_index;
13
}
14
if (con == 1)
15
{
16
    con = 2;
17
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(burger_marker, "visible", 0);
18
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(bu);
19
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
20
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
21
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
22
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(193, 94, 10);
23
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
24
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(222, 87, 10);
25
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
26
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
27
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
28
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
29
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* Ahh,Delay 11 Little Buddy!Delay 11 Bet you're wondering about that date!Wait for inputClose Message
"\\E1* Ahh^1, Little Buddy^1! Bet you're wondering about that date!/%", "obj_town_burgerpants_slash_Step_0_gml_43_0"
);
30
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
31
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
32
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_twitch", false);
33
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(bu);
34
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_burgerpants_deflate);
35
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
36
    
c_animate
c_animate

function
c_animate(arg0, arg1, arg2)
{
c_cmd("animate", arg0, arg1, arg2, 0);
}
(0, 6, 0.2);
37
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(120);
38
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
39
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* She never showed up.Wait for input
"\\E9* She never showed up./", "obj_town_burgerpants_slash_Step_0_gml_59_0"
);
40
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* How could I be so naive,Delay 11 little buddy?Wait for input
"\\EB* How could I be so naive^1, little buddy?/", "obj_town_burgerpants_slash_Step_0_gml_60_0"
);
41
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* A hot pizza babe like her,Delay 11 falling for me? What a joke.Wait for input
"\\EB* A hot pizza babe like her^1, falling for me? What a joke./", "obj_town_burgerpants_slash_Step_0_gml_61_0"
);
42
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 7* It's just that...Delay 11 her texts seemed so...Delay 11 real!Wait for input
"\\E7* It's just that..^1. her texts seemed so..^1. real!/", "obj_town_burgerpants_slash_Step_0_gml_62_0"
);
43
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 8* And the way she talked? It...Delay 11 was honestly really cute!Wait for input
"\\E8* And the way she talked? It..^1. was honestly really cute!/", "obj_town_burgerpants_slash_Step_0_gml_63_0"
);
44
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* And today? It suddenly got even cuter somehow!!Wait for input
"\\E1* And today? It suddenly got even cuter somehow!!/", "obj_town_burgerpants_slash_Step_0_gml_64_0"
);
45
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* ...Delay 11 haha. I'll always just be a joke,Delay 11 won't I,Delay 11 Little Buddy?Wait for input
"\\E9* ..^1. haha. I'll always just be a joke^1, won't I^1, Little Buddy?/", "obj_town_burgerpants_slash_Step_0_gml_65_0"
);
46
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* People even call me "Pizzapants,Delay 11" instead of my real name...Wait for inputClose Message
"\\EB* People even call me \"Pizzapants^1,\" instead of my real name.../%", "obj_town_burgerpants_slash_Step_0_gml_66_0"
);
47
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
48
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
49
    c_sound_play(snd_textnoise);
50
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(bu);
51
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("note", 30, 20, 20);
52
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
53
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_burgerpants_stand_rain_surprise);
54
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
55
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
56
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* A text!?Wait for inputClose Message
"\\ED* A text!?/%", "obj_town_burgerpants_slash_Step_0_gml_82_0"
);
57
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
58
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_burgerpants_stand_rain_surprise_read);
59
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
60
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* "Sorry I couldn't find you!Delay 11 I left a bag of..."Wait for input
"\\E7* \"Sorry I couldn't find you^1! I left a bag of...\"/", "obj_town_burgerpants_slash_Step_0_gml_89_0"
);
61
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face A* "...Delay 11 homemade cookies near the pizza place!"Wait for inputClose Message
"\\EA* \"..^1. homemade cookies near the pizza place!\"/%", "obj_town_burgerpants_slash_Step_0_gml_90_0"
);
62
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
63
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_burgerpants_stand_rain_surprise);
64
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
65
    c_sound_play(snd_grab);
66
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(bu);
67
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_burgerpants_stand_rain_run);
68
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
69
    
c_shakeobj
c_shakeobj

function
c_shakeobj()
{
c_cmd("shakeobj", 0, 0, 0, 0);
}
();
70
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
71
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_scoot", true);
72
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
73
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(30, "l");
74
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
75
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(30, "l");
76
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(120);
77
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
78
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D HERE I COME,Delay 11 PIZZARINA!!!Wait for inputClose Message
"\\ED HERE I COME^1, PIZZARINA!!!/%", "obj_town_burgerpants_slash_Step_0_gml_115_0"
);
79
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
80
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
81
    c_sound_play(snd_defeatrun);
82
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_run", true);
83
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(120);
84
    c_sound_play(snd_defeatrun);
85
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(90);
86
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
87
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face E* IT'S REAL!!!Delay 11 COOKIES!!!Delay 11 AND THEY LOOK LIKE ME!!!Wait for input
"\\EE* IT'S REAL!!^1! COOKIES!!^1! AND THEY LOOK LIKE ME!!!/", "obj_town_burgerpants_slash_Step_0_gml_130_0"
);
88
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Little Buddy!!!Delay 11 You know what this means!? She's REAL!!!Wait for inputClose Message
"\\ED* Little Buddy!!^1! You know what this means!? She's REAL!!!/%", "obj_town_burgerpants_slash_Step_0_gml_131_0"
);
89
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
90
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_pause", true);
91
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
92
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_pause_con", 1);
93
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
94
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("burgerpants");
95
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Wait a second!Delay 11 There's a message in the cookie bag!Wait for input
"\\E7* Wait a second^1! There's a message in the cookie bag!/", "obj_town_burgerpants_slash_Step_0_gml_144_0"
);
96
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 7* It says...Wait for input
"\\E7* It says.../", "obj_town_burgerpants_slash_Step_0_gml_145_0"
);
97
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* SHE WANTS TO MEET ME AT THE FESTIVAL TOMORROW!?Wait for input
"\\ED* SHE WANTS TO MEET ME AT THE FESTIVAL TOMORROW!?/", "obj_town_burgerpants_slash_Step_0_gml_146_0"
);
98
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face C* Hot damn!!!Delay 11 Little Buddy!!!Delay 11 I DID IT!!!!Wait for input
"\\EC* Hot damn!!^1! Little Buddy!!^1! I DID IT!!!!/", "obj_town_burgerpants_slash_Step_0_gml_147_0"
);
99
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face A* WAIT FOR ME,Delay 11 PIZZARINA!!!!Wait for inputClose Message
"\\EA* WAIT FOR ME^1, PIZZARINA!!!!/%", "obj_town_burgerpants_slash_Step_0_gml_148_0"
);
100
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
101
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
102
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_pause_con", 2);
103
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(3);
104
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_pause_con", 3);
105
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
106
    c_sound_play(snd_defeatrun);
107
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
108
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_pause", false);
109
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "burger_finish", true);
110
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
111
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
112
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 10);
113
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
114
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
115
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
116
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
117
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
118
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
119
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
120
}
121
if (con == 2 && !i_ex(obj_cutscene_master))
122
{
123
    global.interact = 0;
124
    global.facing = 0;
125
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; if (
scr_debug())
show_debug_message("*** flag [" + string(arg0) + "] updated: " + string(arg1) + " | " + scr_flag_name_get(arg0)); } function scr_setflag(arg0, arg1) {
scr_flag_set(arg0, arg1);
}
(777, 1);
126
    burger_marker.sprite_index = spr_npc_burgerpants_stand_rain_empty;
127
    burger_marker.x = current_burger.standmarker.x;
128
    burger_marker.y = current_burger.standmarker.y;
129
    burger_marker.visible = 1;
130
    with (burger_marker)
131
        
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
132
    burger_readable.x = burger_marker.x + 10;
133
    burger_readable.y = burger_marker.y + 40;
134
    burger_collider.x = burger_marker.x;
135
    burger_collider.y = burger_marker.y + 54;
136
    with (burger_collider)
137
        image_yscale = 0.6;
138
    with (current_burger)
139
    {
140
        with (standmarker)
141
            instance_destroy();
142
        instance_destroy();
143
    }
144
    nicecream_npc = instance_create(374, 75, obj_npc_room);
145
    nicecream_npc.sprite_index = spr_npc_nicecream_phone;
146
    nicecream_npc.normalanim = 4;
147
    with (nicecream_npc)
148
        
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
149
    con = 99;
150
}
151
if (nice_con == 0 && !d_ex())
152
{
153
    nice_con = 1;
154
    global.interact = 1;
155
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
156
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
157
    nc = actor_count + 1;
158
    nc_actor = instance_create(nicecream_npc.x, nicecream_npc.y, obj_actor);
159
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(nc, nc_actor, "nicecream");
160
    nc_actor.sprite_index = nicecream_npc.sprite_index;
161
}
162
if (nice_con == 1)
163
{
164
    nice_con = 2;
165
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(nicecream_npc, "visible", 0);
166
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
167
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* ...Delay 11 As long as...Delay 11 he's happy...Wait for inputClose Message
"* ..^1. As long as..^1. he's happy.../%", "obj_town_burgerpants_slash_Step_0_gml_242_0"
);
168
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
169
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
170
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(nc);
171
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_npc_nicecream_phone);
172
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("!", 30);
173
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
174
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(nc);
175
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
176
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
177
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
178
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Oh,Delay 11 a customer!Delay 11 Sorry,Delay 11 would love to make you some ice cream,Delay 11 but we're closed!Wait for input
"* Oh^1, a customer^1! Sorry^1, would love to make you some ice cream^1, but we're closed!/", "obj_town_burgerpants_slash_Step_0_gml_258_0"
);
179
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* ...Wait for inputClose Message
"* .../%", "obj_town_burgerpants_slash_Step_0_gml_259_0"
);
180
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
181
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
182
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(nc);
183
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
184
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
185
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} } function c_delay_customfunc(arg0, arg1, arg2 = -1) { if (instance_exists(obj_cutscene_master))
c_cmd_x("delaycmd", arg0, "customfunc", arg2, arg1, 0, 0);
}
(function()
186
    {
187
        susie_marker.x = su_actor.x;
188
        susie_marker.y = su_actor.y;
189
        susie_marker.image_index = su_actor.image_index;
190
        susie_marker.sprite_index = su_actor.sprite_index;
191
        susie_marker.depth = su_actor.depth;
192
        susie_marker.visible = 1;
193
    });
194
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(nicecream_npc, "visible", 1);
195
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
196
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
197
}
198
if (nice_con == 2 && !i_ex(obj_cutscene_master))
199
{
200
    global.interact = 0;
201
    with (obj_caterpillarchara)
202
        visible = 1;
203
    with (susie_marker)
204
        instance_destroy();
205
    nice_con = 99;
206
}
207
if (burger_after_image)
208
{
209
    with (bu_actor)
210
        
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
211
}
212
if (burger_scoot)
213
{
214
    burger_scoot = false;
215
    if (current_burger == -4)
216
    {
217
        current_burger = instance_create(bu_actor.x, bu_actor.y, obj_burgerpants_scootintoposition);
218
        with (current_burger)
219
            
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
220
        bu_actor.visible = 0;
221
    }
222
}
223
if (burger_run)
224
{
225
    burger_run = false;
226
    if (current_burger != -4)
227
    {
228
        var temp_x = current_burger.x;
229
        var temp_y = current_burger.y;
230
        with (current_burger)
231
            instance_destroy();
232
        current_burger = instance_create(temp_x, temp_y, obj_burgerpants_runaway);
233
        with (current_burger)
234
            
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
235
    }
236
}
237
if (burger_finish)
238
{
239
    burger_finish = false;
240
    with (current_burger)
241
        con = 2;
242
}
243
if (burger_twitch)
244
{
245
    burger_twitch_timer++;
246
    if ((burger_twitch_timer % 2) == 0)
247
    {
248
        with (burger_marker)
249
            image_index = random(1.55);
250
        with (bu_actor)
251
            image_index = random(1.55);
252
    }
253
}
254
if (burger_pause)
255
{
256
    if (burger_pause_con == 0)
257
    {
258
        with (current_burger)
259
            image_speed = 0;
260
    }
261
    if (burger_pause_con == 1)
262
    {
263
        with (current_burger)
264
            sprite_index = spr_npc_burgerpants_stand_rain_surprise_read;
265
    }
266
    if (burger_pause_con == 2)
267
    {
268
        with (current_burger)
269
            sprite_index = spr_npc_burgerpants_stand_rain_surprise;
270
    }
271
    if (burger_pause_con == 3)
272
    {
273
        with (current_burger)
274
        {
275
            sprite_index = spr_npc_burgerpants_stand_rain_cookie;
276
            image_speed = 1;
277
        }
278
    }
279
}