Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_tower_dog_fx1_Draw_0

(view raw script w/o annotations or w/e)
1
depth = obj_rotating_tower_controller_new.depth + 25;
2
draw_sprite_ext(spr_tower_rotating_piece1_strip1, image_index, x, y, 1, image_yscale, 0, c_white, 1);
3
draw_sprite_ext(spr_tower_rotating_piece1_strip2, image_index, x, y, 1, image_yscale, 0, c_white, 1);
4
draw_sprite_ext(spr_tower_rotating_piece1_strip3, image_index, x, y, 1, image_yscale, 0, c_white, 1);
5
draw_sprite_ext(spr_tower_rotating_piece1_strip4, image_index, x, y, 1, image_yscale, 0, c_white, 1);