depth = obj_rotating_tower_controller_new.depth + 25; draw_sprite_ext(spr_tower_rotating_piece1_strip1, image_index, x, y, 1, image_yscale, 0, c_white, 1); draw_sprite_ext(spr_tower_rotating_piece1_strip2, image_index, x, y, 1, image_yscale, 0, c_white, 1); draw_sprite_ext(spr_tower_rotating_piece1_strip3, image_index, x, y, 1, image_yscale, 0, c_white, 1); draw_sprite_ext(spr_tower_rotating_piece1_strip4, image_index, x, y, 1, image_yscale, 0, c_white, 1);