Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_wing_marker_Step_0

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if (!init)
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{
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    init = true;
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    if (wing_layer == 4)
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        debug_print("wing is the same layer as the titan itself! you don't want that ok");
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    depth = obj_titan_enemy.depth - ((wing_layer - 4) * depth_mul);
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    if (wing_layer == 5)
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        sprite_index = spr_cover_wings_defense_layer_5;
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    else if (wing_layer == 6)
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        sprite_index = spr_cover_wings_defense_layer_6;
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    else if (wing_layer == 7)
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        sprite_index = spr_cover_wings_defense_layer_7;
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    if (wing_layer < 5 || wing_layer > 7)
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        debug_print("wing_layer is WRONG baby");
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}