if (!init) { init = true; if (wing_layer == 4) debug_print("wing is the same layer as the titan itself! you don't want that ok"); depth = obj_titan_enemy.depth - ((wing_layer - 4) * depth_mul); if (wing_layer == 5) sprite_index = spr_cover_wings_defense_layer_5; else if (wing_layer == 6) sprite_index = spr_cover_wings_defense_layer_6; else if (wing_layer == 7) sprite_index = spr_cover_wings_defense_layer_7; if (wing_layer < 5 || wing_layer > 7) debug_print("wing_layer is WRONG baby"); }