Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_hammer_Draw_0

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1
for (var i = 0; i < 8; i++)
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    draw_sprite_ext(sprite_index, image_index, lerp(previousXPrevious, x, i / 8), lerp(previousYPrevious, y, i / 8), image_xscale, image_yscale, image_angle, c_white, (0.1 + (i / 16)) * image_alpha);
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previousXPrevious = xprevious;
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previousYPrevious = yprevious;
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draw_self();
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if (timer == 30)
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    instance_destroy();