for (var i = 0; i < 8; i++) draw_sprite_ext(sprite_index, image_index, lerp(previousXPrevious, x, i / 8), lerp(previousYPrevious, y, i / 8), image_xscale, image_yscale, image_angle, c_white, (0.1 + (i / 16)) * image_alpha); previousXPrevious = xprevious; previousYPrevious = yprevious; draw_self(); if (timer == 30) instance_destroy();