Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_titan_battle_hands_manager_Alarm_2

(view raw script w/o annotations or w/e)
1
snd_play(snd_bigcut);
2
if (difficulty == 0)
3
{
4
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("hand_distance", 400, 170, 20, 3, "out");
5
    alarm[3]
 = 40;
gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml

snd_play(snd_ultraswing, 1, 0.75); with (obj_titan_battle_finger) alarm[0]
 = 1;
if (difficulty < 2) {
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4]
 = 20;
} else {
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4]
 = 20;
}
6
}
7
else if (difficulty == 1)
8
{
9
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("hand_distance", 400, 170, 20, 3, "out");
10
    alarm[3]
 = 30;
gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml

snd_play(snd_ultraswing, 1, 0.75); with (obj_titan_battle_finger) alarm[0]
 = 1;
if (difficulty < 2) {
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4]
 = 20;
} else {
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4]
 = 20;
}
11
}
12
else if (difficulty == 2)
13
{
14
    
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("hand_distance", 400, 170, 15, 3, "out");
15
    alarm[3]
 = 20;
gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml

snd_play(snd_ultraswing, 1, 0.75); with (obj_titan_battle_finger) alarm[0]
 = 1;
if (difficulty < 2) {
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4]
 = 20;
} else {
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4]
 = 20;
}
16
}