|
1
|
snd_play(snd_bigcut);
|
|
2
|
if (difficulty == 0)
|
|
3
|
{
|
|
4
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("hand_distance", 400, 170, 20, 3, "out");
|
|
5
|
alarm[3] = 40; gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml
snd_play(snd_ultraswing, 1, 0.75);
with (obj_titan_battle_finger)
alarm[0] = 1;
if (difficulty < 2)
{
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4] = 20;
}
else
{
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4] = 20;
}
|
|
6
|
}
|
|
7
|
else if (difficulty == 1)
|
|
8
|
{
|
|
9
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("hand_distance", 400, 170, 20, 3, "out");
|
|
10
|
alarm[3] = 30; gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml
snd_play(snd_ultraswing, 1, 0.75);
with (obj_titan_battle_finger)
alarm[0] = 1;
if (difficulty < 2)
{
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4] = 20;
}
else
{
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4] = 20;
}
|
|
11
|
}
|
|
12
|
else if (difficulty == 2)
|
|
13
|
{
|
|
14
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("hand_distance", 400, 170, 15, 3, "out");
|
|
15
|
alarm[3] = 20; gml_Object_obj_titan_battle_hands_manager_Alarm_3.gml
snd_play(snd_ultraswing, 1, 0.75);
with (obj_titan_battle_finger)
alarm[0] = 1;
if (difficulty < 2)
{
scr_lerpvar("hand_distance", 170, 280, 40, 1, "out");
alarm[4] = 20;
}
else
{
scr_lerpvar("hand_distance", 170, 280, 30, 1, "out");
alarm[4] = 20;
}
|
|
16
|
}
|