Deltarune (Chapter 4) script viewer

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gml_Object_obj_titan_battle_finger_Alarm_0

(view raw script w/o annotations or w/e)
1
wibbly_bullets();
2
counter -= 1;
3
if (counter <= 0)
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    counter = 3;
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else
6
    alarm[0]
 = wibbly_cooldown;
gml_Object_obj_titan_battle_finger_Alarm_0.gml

wibbly_bullets(); counter -= 1; if (counter <= 0) counter = 3; else alarm[0]
 = wibbly_cooldown;