Deltarune (Chapter 4) script viewer

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gml_Object_obj_spearblocker_Create_0

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with (obj_heart)
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    color = #020000;
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idealdir = 90;
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dir = 90;
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neg = 0;
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idealdirprevious = 0;
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diagonal_enabled = 0;
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diagonal_transform = 0;
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origin_offset = 0;
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just = 0;
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justlength = 4;
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justflash = 0;
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bullethitid = -1;
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funni = 777;
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flash = 0;
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radius = 30;
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vanish = 0;
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bumpaxecon = 0;
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dark_brown = make_color_rgb(100, 0, 15);
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light_green = make_color_rgb(62, 79, 57);
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shadowpower = 0;
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shadowpowerstart = 0;
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shadowpowertarget = 0;
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shadowpowercon = 0;
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shadowpowertimer = 0;
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shadowpowertimermax = 0;
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wascymbalplayingprev = false;
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image_speed = 0;
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image_alpha = 0;
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shake = 0;
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fadealpha = 0;
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image_angle_prev = 0;
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frozentimer = 0;
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parryflashtimer = 0;
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transformflashtimer = 0;
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transformtimer = 0;
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forceheartpos = true;
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if (i_ex(obj_hammer_of_justice_enemy) && obj_hammer_of_justice_enemy.diagonal_enabled == 1)
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    diagonal_transform = 1;
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if (i_ex(obj_sound_of_justice_enemy))
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{
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    idealdir = 180;
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    image_angle = idealdir;
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}