with (obj_heart) color = #020000; idealdir = 90; dir = 90; neg = 0; idealdirprevious = 0; diagonal_enabled = 0; diagonal_transform = 0; origin_offset = 0; just = 0; justlength = 4; justflash = 0; bullethitid = -1; funni = 777; flash = 0; radius = 30; vanish = 0; bumpaxecon = 0; dark_brown = make_color_rgb(100, 0, 15); light_green = make_color_rgb(62, 79, 57); shadowpower = 0; shadowpowerstart = 0; shadowpowertarget = 0; shadowpowercon = 0; shadowpowertimer = 0; shadowpowertimermax = 0; wascymbalplayingprev = false; image_speed = 0; image_alpha = 0; shake = 0; fadealpha = 0; image_angle_prev = 0; frozentimer = 0; parryflashtimer = 0; transformflashtimer = 0; transformtimer = 0; forceheartpos = true; if (i_ex(obj_hammer_of_justice_enemy) && obj_hammer_of_justice_enemy.diagonal_enabled == 1) diagonal_transform = 1; if (i_ex(obj_sound_of_justice_enemy)) { idealdir = 180; image_angle = idealdir; }