Deltarune (Chapter 4) script viewer

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gml_Object_obj_rudebuster_bolt_Other_10

(view raw script w/o annotations or w/e)
1
snd_play(snd_rudebuster_hit);
2
for (i = 0; i < 4; i += 1)
3
{
4
    burst[i] = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
5
    burst[i].image_speed = 0.5;
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    burst[i].x = cx;
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    burst[i].y = cy;
8
    burst[i].image_angle = 45 + (i * 90);
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    burst[i].direction = burst[i].image_angle;
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    burst[i].speed = 25;
11
    burst[i].depth = depth - 10;
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}
13
for (i = 4; i < 8; i += 1)
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{
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    burst[i] = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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    burst[i].image_speed = 0.5;
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    burst[i].x = cx;
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    burst[i].y = cy;
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    burst[i].image_angle = 45 + (i * 90);
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    burst[i].direction = burst[i].image_angle;
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    burst[i].speed = 25;
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    burst[i].depth = depth - 10;
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}