|
1
|
snd_play(snd_rudebuster_hit);
|
|
2
|
for (i = 0; i < 4; i += 1)
|
|
3
|
{
|
|
4
|
burst[i] = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
5
|
burst[i].image_speed = 0.5;
|
|
6
|
burst[i].x = cx;
|
|
7
|
burst[i].y = cy;
|
|
8
|
burst[i].image_angle = 45 + (i * 90);
|
|
9
|
burst[i].direction = burst[i].image_angle;
|
|
10
|
burst[i].speed = 25;
|
|
11
|
burst[i].depth = depth - 10;
|
|
12
|
}
|
|
13
|
for (i = 4; i < 8; i += 1)
|
|
14
|
{
|
|
15
|
burst[i] = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} ();
|
|
16
|
burst[i].image_speed = 0.5;
|
|
17
|
burst[i].x = cx;
|
|
18
|
burst[i].y = cy;
|
|
19
|
burst[i].image_angle = 45 + (i * 90);
|
|
20
|
burst[i].direction = burst[i].image_angle;
|
|
21
|
burst[i].speed = 25;
|
|
22
|
burst[i].depth = depth - 10;
|
|
23
|
}
|