Deltarune (Chapter 4) script viewer

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gml_Object_obj_rotating_object_parent_new_Draw_0

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var camy = cameray();
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if (dodraw == true)
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{
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    if (x > obj_rotating_tower_controller_new.tower_circumference)
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        x -= obj_rotating_tower_controller_new.tower_circumference;
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    depth = obj_rotating_tower_controller_new.depth - 10;
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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}
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else if ((y + sprite_height) >= camy && y <= (camy + cameraheight()) && darken_alpha < 1)
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{
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    var col = merge_color(image_blend, c_black, darken_alpha);
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    draw_sprite_ext(sprite_index, image_index, tower_x, y, image_xscale, image_yscale, image_angle, col, image_alpha);
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}