|
1
|
var camy = cameray();
|
|
2
|
if (dodraw == true)
|
|
3
|
{
|
|
4
|
if (x > obj_rotating_tower_controller_new.tower_circumference)
|
|
5
|
x -= obj_rotating_tower_controller_new.tower_circumference;
|
|
6
|
depth = obj_rotating_tower_controller_new.depth - 10;
|
|
7
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
8
|
}
|
|
9
|
else if ((y + sprite_height) >= camy && y <= (camy + cameraheight()) && darken_alpha < 1)
|
|
10
|
{
|
|
11
|
var col = merge_color(image_blend, c_black, darken_alpha);
|
|
12
|
draw_sprite_ext(sprite_index, image_index, tower_x, y, image_xscale, image_yscale, image_angle, col, image_alpha);
|
|
13
|
}
|