var camy = cameray(); if (dodraw == true) { if (x > obj_rotating_tower_controller_new.tower_circumference) x -= obj_rotating_tower_controller_new.tower_circumference; depth = obj_rotating_tower_controller_new.depth - 10; draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); } else if ((y + sprite_height) >= camy && y <= (camy + cameraheight()) && darken_alpha < 1) { var col = merge_color(image_blend, c_black, darken_alpha); draw_sprite_ext(sprite_index, image_index, tower_x, y, image_xscale, image_yscale, image_angle, col, image_alpha); }