Deltarune (Chapter 4) script viewer

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gml_Object_obj_ribbick_battle_frog_Alarm_0

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1
if (canjump)
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{
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    state = "jump";
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    vspeed = 0;
5
}
6
alarm[0]
 = wait_time;
gml_Object_obj_ribbick_battle_frog_Alarm_0.gml

if (canjump) { state = "jump"; vspeed = 0; } alarm[0]
 = wait_time;