|
1
|
if (green == 1)
|
|
2
|
{
|
|
3
|
var a = 1;
|
|
4
|
if (chorus == 1)
|
|
5
|
a = 3;
|
|
6
|
if (i_ex(obj_organ_enemy) && obj_organ_enemy.wicabell_tuning)
|
|
7
|
a = 2;
|
|
8
|
repeat (a)
|
|
9
|
{
|
|
10
|
if (!i_ex(obj_dmgwriter_boogie))
|
|
11
|
{
|
|
12
|
with (obj_monsterparent)
|
|
13
|
{
|
|
14
|
if (global.mercymod[myself] < 100)
|
|
15
|
{
|
|
16
|
snd_stop(snd_mercyadd);
|
|
17
|
snd_play_x(snd_mercyadd, 0.8, 1.4);
|
|
18
|
var mercygiven = 0;
|
|
19
|
if (other.parentid == id)
|
|
20
|
mercygiven = 3;
|
|
21
|
else if (object_index == obj_organ_enemy)
|
|
22
|
mercygiven = 1;
|
|
23
|
else if (object_index == obj_halo_enemy)
|
|
24
|
mercygiven = 1;
|
|
25
|
else if (object_index == obj_bell_enemy)
|
|
26
|
mercygiven = 1;
|
|
27
|
if ((global.mercymod[myself] + mercygiven) > 100)
|
|
28
|
mercygiven = 100 - global.mercymod[myself];
|
|
29
|
__mercydmgwriter = instance_create_depth(global.monsterx[myself], global.monstery[myself] + 40, depth - 99999, obj_dmgwriter_boogie);
|
|
30
|
__mercydmgwriter.damage = mercygiven;
|
|
31
|
__mercydmgwriter.type = 5;
|
|
32
|
global.mercymod[myself] += mercygiven;
|
|
33
|
global.hittarget[myself]++;
|
|
34
|
}
|
|
35
|
}
|
|
36
|
}
|
|
37
|
else
|
|
38
|
{
|
|
39
|
with (obj_monsterparent)
|
|
40
|
{
|
|
41
|
if (global.mercymod[myself] < 100)
|
|
42
|
{
|
|
43
|
var mercygiven = 0;
|
|
44
|
if (other.parentid == id)
|
|
45
|
mercygiven = 3;
|
|
46
|
else if (object_index == obj_organ_enemy)
|
|
47
|
mercygiven = 1;
|
|
48
|
else if (object_index == obj_halo_enemy)
|
|
49
|
mercygiven = 1;
|
|
50
|
else if (object_index == obj_bell_enemy)
|
|
51
|
mercygiven = 1;
|
|
52
|
if ((global.mercymod[myself] + mercygiven) > 100)
|
|
53
|
mercygiven = 100 - global.mercymod[myself];
|
|
54
|
__mercydmgwriter.damage += mercygiven;
|
|
55
|
__mercydmgwriter.init = 0;
|
|
56
|
global.mercymod[myself] += mercygiven;
|
|
57
|
}
|
|
58
|
}
|
|
59
|
}
|
|
60
|
}
|
|
61
|
with (obj_organ_enemy)
|
|
62
|
snd_volume(harmon_sound, 1, 6);
|
|
63
|
touchingplayer = 2;
|
|
64
|
}
|
|
65
|
else
|
|
66
|
{
|
|
67
|
with (obj_dmgwriter_boogie)
|
|
68
|
{
|
|
69
|
killtimer = 0;
|
|
70
|
killactive = 0;
|
|
71
|
kill = 0;
|
|
72
|
}
|
|
73
|
if (active == 1)
|
|
74
|
{
|
|
75
|
if (target != 3)
|
|
76
|
scr_damagescr_damage
function scr_damage()
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element") && is_real(element))
__element = element;
if (global.chapter == 4 && i_ex(obj_hammer_of_justice_enemy))
obj_hammer_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy))
obj_sound_of_justice_enemy.gothitlastturn++;
if (global.chapter == 4 && i_ex(obj_guei_enemy))
obj_guei_enemy.gothitthisturn = true;
if (global.chapter == 4 && global.encounterno == 157 && !i_ex(obj_herosusie) && !i_ex(obj_heroralsei))
damage = round(damage * 0.7);
if (global.chapter == 4 && i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat)
damage = round(damage * 1.5);
with (obj_mike_minigame_controller)
hurt = true;
if (target < 3)
{
var skipthis = false;
if (global.chapter == 4)
{
if (i_ex(obj_climb_kris))
skipthis = true;
}
if (!skipthis)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
var getList = array_length(global.char);
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 4 && i_ex(obj_titan_enemy) && obj_titan_enemy.forcehitralsei)
{
damage *= 0.5;
if (global.hp[3] > 0)
target = 2;
}
if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy) && obj_sound_of_justice_enemy.phase == 2)
{
if (global.hp[1] > 0 && global.hp[2] < (global.maxhp[2] * 0.4))
target = 0;
}
if (i_ex(obj_titan_enemy) || i_ex(obj_titan_spawn_enemy))
{
if ((target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23)) || (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23)) || (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23)))
damage = round(damage * 0.5);
}
tdamage = damage;
var oldcalculation = 0;
if (target < 3)
{
if (oldcalculation)
tdamage = ceil(tdamage - (global.battledf[target] * 3));
else
tdamage = scr_damage_calculation(tdamage, target);
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target]));
debug_message("The element is: " + string(__element));
if (tdamage < 1)
... ();
|
|
77
|
if (target == 3)
|
|
78
|
scr_damage_allscr_damage_all
function scr_damage_all(arg0 = 1)
{
if (global.inv < 0)
{
remdamage = damage;
_temptarget = target;
for (ti = 0; ti < 3; ti += 1)
{
global.inv = -1;
damage = remdamage;
var _inverse_proportion = 1 - arg0;
var _damscale = global.hp[global.char[ti]] / global.maxhp[global.char[ti]];
var _dammod = (_damscale * _inverse_proportion) + (1 * arg0);
damage *= _dammod;
target = ti;
if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
scr_damage();
}
global.inv = global.invc * 40;
target = _temptarget;
}
} ();
|
|
79
|
if (destroyonhit == 1)
|
|
80
|
instance_destroy();
|
|
81
|
}
|
|
82
|
}
|