Deltarune (Chapter 4) script viewer

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gml_Object_obj_noellehouse_fence_Create_0

(view raw script w/o annotations or w/e)
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depth = 980000;
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is_closed = true;
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open_fence = false;
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close_fence = false;
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hide_fence = false;
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fence_left = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(x, y, bg_noellefence_left);
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fence_left.depth = 9700;
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fence_left_sprite = 4459;
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fence_left_ypos = y;
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fence_right_sprite = 1854;
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fence_right_xpos = x;
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fence_right_ypos = y;
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test_timer = 0;
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slope_collider = -4;
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leaf_counter = 0;
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if (global.chapter == 4 && global.plot == 45)
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{
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    is_closed = false;
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    with (obj_readable_room1)
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    {
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        if (x < 210)
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            instance_destroy();
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    }
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    with (obj_sul)
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    {
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        if (x < 220)
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            instance_destroy();
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    }
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    slope_collider = instance_create(230, 120, obj_sul);
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    slope_collider.image_yscale = 2;
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    fence_left.x = x - 30;
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    fence_left.y = y + 40;
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    fence_right_xpos = x + 30;
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    fence_right_ypos = y - 30;
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}