depth = 980000; is_closed = true; open_fence = false; close_fence = false; hide_fence = false; fence_left = scr_marker(x, y, bg_noellefence_left); fence_left.depth = 9700; fence_left_sprite = 4459; fence_left_ypos = y; fence_right_sprite = 1854; fence_right_xpos = x; fence_right_ypos = y; test_timer = 0; slope_collider = -4; leaf_counter = 0; if (global.chapter == 4 && global.plot == 45) { is_closed = false; with (obj_readable_room1) { if (x < 210) instance_destroy(); } with (obj_sul) { if (x < 220) instance_destroy(); } slope_collider = instance_create(230, 120, obj_sul); slope_collider.image_yscale = 2; fence_left.x = x - 30; fence_left.y = y + 40; fence_right_xpos = x + 30; fence_right_ypos = y - 30; }