Deltarune (Chapter 4) script viewer

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gml_Object_obj_movingBookshelf_Alarm_2

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mycam = instance_create(x, y, obj_camera_advanced);
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with (mycam)
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{
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    cameraActive = 0;
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    ignoreFreeze = 1;
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    panStyle[0] = 1;
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    targetObject[0] = 1049;
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    targetObjectCenter[0] = 1;
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    targetXRelative[0] = 0;
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    targetYRelative[0] = 0;
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}
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if (botY == 0)
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    botY = room_height - sprite_height - 20;
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init = 2;