mycam = instance_create(x, y, obj_camera_advanced); with (mycam) { cameraActive = 0; ignoreFreeze = 1; panStyle[0] = 1; targetObject[0] = 1049; targetObjectCenter[0] = 1; targetXRelative[0] = 0; targetYRelative[0] = 0; } if (botY == 0) botY = room_height - sprite_height - 20; init = 2;