Deltarune (Chapter 4) script viewer

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gml_Object_obj_moveheart_Draw_0

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draw_self();
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if (i_ex(obj_jackenstein_enemy))
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{
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    darkalpha += 0.1;
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    d3d_set_fog(true, c_black, 0, 1);
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, darkalpha);
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    d3d_set_fog(false, c_black, 0, 0);
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}