draw_self(); if (i_ex(obj_jackenstein_enemy)) { darkalpha += 0.1; d3d_set_fog(true, c_black, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, darkalpha); d3d_set_fog(false, c_black, 0, 0); }