|
1
|
x = scr_get_boxscr_get_box
function scr_get_box(arg0)
{
switch (arg0)
{
case 0:
return obj_growtangle.x + (obj_growtangle.sprite_width * 0.5);
break;
case 1:
return obj_growtangle.y - (obj_growtangle.sprite_height * 0.5);
break;
case 2:
return obj_growtangle.x - (obj_growtangle.sprite_width * 0.5);
break;
case 3:
return obj_growtangle.y + (obj_growtangle.sprite_height * 0.5);
break;
case 4:
return obj_growtangle.x;
break;
case 5:
return obj_growtangle.y;
break;
return false;
}
} (4);
|
|
2
|
y = scr_get_boxscr_get_box
function scr_get_box(arg0)
{
switch (arg0)
{
case 0:
return obj_growtangle.x + (obj_growtangle.sprite_width * 0.5);
break;
case 1:
return obj_growtangle.y - (obj_growtangle.sprite_height * 0.5);
break;
case 2:
return obj_growtangle.x - (obj_growtangle.sprite_width * 0.5);
break;
case 3:
return obj_growtangle.y + (obj_growtangle.sprite_height * 0.5);
break;
case 4:
return obj_growtangle.x;
break;
case 5:
return obj_growtangle.y;
break;
return false;
}
} (5);
|
|
3
|
max_radius = 140;
|
|
4
|
spotlight_radius = 1.5707963267948966;
|
|
5
|
counter = 0;
|
|
6
|
counter_speed = 1;
|
|
7
|
counter_speed_goal = choose(-2, 2);
|
|
8
|
alert = false;
|
|
9
|
spot_rate = 0.1;
|
|
10
|
timer = 0;
|
|
11
|
sameattack = 0;
|
|
12
|
eye_power = 0;
|
|
13
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("counter_speed", counter_speed_goal * 0.5, counter_speed_goal, 24);
|
|
14
|
var _dir = 28;
|
|
15
|
var _len = 150;
|
|
16
|
for (var aa = 0; aa < 5; aa++)
|
|
17
|
instance_create(x + lengthdir_x(_len, _dir + (30 * aa)), y + lengthdir_y(_len, _dir + (30 * aa)), obj_mizzle_spotlight_eye);
|
|
18
|
spotlight[0] = instance_create(x, y, obj_mizzle_spotlight);
|
|
19
|
spotlight[1] = instance_create(x, y, obj_mizzle_spotlight);
|
|
20
|
spotlight[2] = instance_create(x, y, obj_mizzle_spotlight);
|
|
21
|
|
|
22
|
spotlight_set_goal = function(arg0, arg1, arg2, arg3, arg4)
|
|
23
|
{
|
|
24
|
scr_lerp_var_instance(id, "spotlight_radius", spotlight_radius, spotlight_radius + arg2, arg4);
|
|
25
|
scr_lerp_var_instance(id, "counter_speed", counter_speed, arg3, arg4);
|
|
26
|
if (eye_power == 0)
|
|
27
|
{
|
|
28
|
scr_lerp_var_instance(id, "x", x, arg0, arg4, 1, "out");
|
|
29
|
scr_lerp_var_instance(id, "y", y, arg1, arg4, 1, "out");
|
|
30
|
}
|
|
31
|
};
|
|
32
|
|
|
33
|
update_spotlights = function()
|
|
34
|
{
|
|
35
|
if (!alert)
|
|
36
|
{
|
|
37
|
if (eye_power == 0)
|
|
38
|
{
|
|
39
|
for (var aa = 0; aa < 3; aa++)
|
|
40
|
{
|
|
41
|
spotlight[aa].x = x + lengthdir_x(sin(spotlight_radius) * max_radius, counter + (120 * aa));
|
|
42
|
spotlight[aa].y = y + lengthdir_y(sin(spotlight_radius) * max_radius, counter + (120 * aa));
|
|
43
|
}
|
|
44
|
}
|
|
45
|
else if (eye_power == 1)
|
|
46
|
{
|
|
47
|
for (var aa = 0; aa < 3; aa++)
|
|
48
|
{
|
|
49
|
spotlight[aa].x = x + (sin(timer * 0.02) * 30) + lengthdir_x(110 + (sin(spotlight_radius) * 10), counter + (120 * aa));
|
|
50
|
spotlight[aa].y = y + (cos(timer * 0.027) * 30) + lengthdir_y(110 + (sin(spotlight_radius) * 10), counter + (120 * aa));
|
|
51
|
}
|
|
52
|
}
|
|
53
|
else
|
|
54
|
{
|
|
55
|
for (var aa = 0; aa < 3; aa++)
|
|
56
|
{
|
|
57
|
spotlight[aa].x = x + lengthdir_x(120, counter + (120 * aa));
|
|
58
|
spotlight[aa].y = y + lengthdir_y(120, counter + (120 * aa));
|
|
59
|
}
|
|
60
|
}
|
|
61
|
}
|
|
62
|
else
|
|
63
|
{
|
|
64
|
with (obj_mizzle_spotlight)
|
|
65
|
{
|
|
66
|
x = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (x, obj_heart.x + 10, clamp(abs(x - (obj_heart.x + 10)) * other.spot_rate, 3, 10));
|
|
67
|
y = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (y, obj_heart.y + 10, clamp(abs(y - (obj_heart.y + 10)) * other.spot_rate, 3, 10));
|
|
68
|
}
|
|
69
|
spot_rate = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (spot_rate, 1, 0.025);
|
|
70
|
}
|
|
71
|
};
|
|
72
|
|
|
73
|
set_info = function()
|
|
74
|
{
|
|
75
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == sameattack)
|
|
76
|
eye_power = 0;
|
|
77
|
else
|
|
78
|
eye_power = scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () - sameattack;
|
|
79
|
if (i_ex(obj_balthizard_enemy) && scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == 3)
|
|
80
|
eye_power = 1;
|
|
81
|
if (i_ex(obj_balthizard_enemy) && scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == 2)
|
|
82
|
eye_power = 1;
|
|
83
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == sameattack)
|
|
84
|
{
|
|
85
|
with (obj_mizzle_spotlight)
|
|
86
|
{
|
|
87
|
image_xscale -= ((3 - other.sameattack) * 0.15);
|
|
88
|
image_yscale -= ((3 - other.sameattack) * 0.15);
|
|
89
|
}
|
|
90
|
}
|
|
91
|
update_spotlights();
|
|
92
|
};
|
|
93
|
|
|
94
|
update_spotlights();
|
|
95
|
alarm[0] = 32; gml_Object_obj_mizzle_spotlight_controller_b_Alarm_0.gml
var frames;
if (eye_power == 0)
frames = 45 - ((3 - sameattack) * 7);
else
frames = 30;
spotlight_set_goal(scr_get_box(4) + irandom_range(-40, 40), scr_get_box(5) + irandom_range(-40, 40), 1.5707963267948966, counter_speed_goal, frames);
alarm[1] = frames;
|