Deltarune (Chapter 4) script viewer

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gml_Object_obj_mizzle_spotlight_controller_b_Alarm_1

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1
var frames;
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if (eye_power == 0)
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    frames = 45 - ((3 - sameattack) * 7);
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else
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    frames = 30;
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spotlight_set_goal(x, y, 1.5707963267948966, counter_speed_goal, frames);
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alarm[0]
 = frames;
gml_Object_obj_mizzle_spotlight_controller_b_Alarm_0.gml

var frames; if (eye_power == 0) frames = 45 - ((3 - sameattack) * 7); else frames = 30; spotlight_set_goal(
scr_get_box(4) + irandom_range(-40, 40), 
scr_get_box(5) + irandom_range(-40, 40), 1.5707963267948966, counter_speed_goal, frames);
alarm[1]
 = frames;