Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_wave_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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image_alpha = 1;
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if (!instance_exists(obj_heart))
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    instance_destroy();
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wall_destroy = 0;
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destroyonhit = 0;
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image_speed = 0;
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hspeed = -4;
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scale = 120;
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scale2 = scale;
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xx = x;
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image_angle = 0;
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image_yscale = 0;
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wait = 30;
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mask_index = spr_line_32x1;
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if (y < (cameray() + 200))
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{
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    image_angle = 180;
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    hspeed = 4;
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}