scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; image_speed = 0; hspeed = -4; scale = 120; scale2 = scale; xx = x; image_angle = 0; image_yscale = 0; wait = 30; mask_index = spr_line_32x1; if (y < (cameray() + 200)) { image_angle = 180; hspeed = 4; }