Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_pipe_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 1;
3
if (!instance_exists(obj_heart))
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    instance_destroy();
5
wall_destroy = 0;
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destroyonhit = 0;
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hspeed = -3;
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scale = irandom_range(50, 150);
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scale2 = scale;
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image_angle = 180;
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image_yscale = 0;
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wait = 15;
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yscale2 = 0;
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rot = irandom(360);
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angle = 0;
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alarm[0]
 = 1;
gml_Object_obj_mike_pipe_Alarm_0.gml

exit;
17
side = 0;
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if (y > (cameray() + 100))
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{
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    image_angle = 0;
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    side = 0;
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}
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else
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{
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    side = 1;
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    y += 24;
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}