scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 0; destroyonhit = 0; hspeed = -3; scale = irandom_range(50, 150); scale2 = scale; image_angle = 180; image_yscale = 0; wait = 15; yscale2 = 0; rot = irandom(360); angle = 0; alarm[0] = 1; side = 0; if (y > (cameray() + 100)) { image_angle = 0; side = 0; } else { side = 1; y += 24; }