Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_Other_15

(view raw script w/o annotations or w/e)
1
x -= (sprite_width / 2);
2
y -= (sprite_height / 2);
3
act = 2;
4
if (y < 260)
5
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
(id, 400);
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else
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();