Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_minigame_tv_Step_0

(view raw script w/o annotations or w/e)
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var _check = lastmike;
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var _blush = 0;
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with (obj_mike)
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{
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    if (act == 1 || act == 3)
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    {
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        switch (sprite_index)
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        {
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            case spr_mike_s:
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                _check = 1;
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                break;
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            case spr_mike_l:
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                _check = 2;
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                break;
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            case spr_mike_m:
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                _check = 3;
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                break;
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        }
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        other.lastmike = _check;
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    }
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    if (blush)
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        _blush = 1;
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}
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minigame = _check;
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if (aww == 1)
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{
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    aww = 2;
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    snd_play(snd_aww);
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}
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if (aww == 2 && _blush == 0)
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    aww = 0;