var _check = lastmike; var _blush = 0; with (obj_mike) { if (act == 1 || act == 3) { switch (sprite_index) { case spr_mike_s: _check = 1; break; case spr_mike_l: _check = 2; break; case spr_mike_m: _check = 3; break; } other.lastmike = _check; } if (blush) _blush = 1; } minigame = _check; if (aww == 1) { aww = 2; snd_play(snd_aww); } if (aww == 2 && _blush == 0) aww = 0;