Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_mike_minigame_controller_Alarm_11

(view raw script w/o annotations or w/e)
1
with (obj_mike_battle)
2
{
3
    obj_mike_attack_controller.mike_small = id;
4
    with (instance_create(xstart + 80, y + 25, obj_mike_battle))
5
    {
6
        sprite_index = spr_mike_big;
7
        x = xstart + 300;
8
        image_xscale = 2;
9
        image_yscale = 2;
10
        type = 1;
11
        depth = other.depth - 1;
12
        obj_mike_attack_controller.mike_big = id;
13
    }
14
    with (instance_create(xstart + 80, y - 100, obj_mike_battle))
15
    {
16
        sprite_index = spr_mike_med;
17
        x = xstart + 300;
18
        image_xscale = 2;
19
        image_yscale = 2;
20
        type = 1;
21
        obj_mike_attack_controller.mike_medium = id;
22
    }
23
}