with (obj_mike_battle) { obj_mike_attack_controller.mike_small = id; with (instance_create(xstart + 80, y + 25, obj_mike_battle)) { sprite_index = spr_mike_big; x = xstart + 300; image_xscale = 2; image_yscale = 2; type = 1; depth = other.depth - 1; obj_mike_attack_controller.mike_big = id; } with (instance_create(xstart + 80, y - 100, obj_mike_battle)) { sprite_index = spr_mike_med; x = xstart + 300; image_xscale = 2; image_yscale = 2; type = 1; obj_mike_attack_controller.mike_medium = id; } }